wunerd

Russia
Player
151 matches tracked 28 matches in 30 days
ELO ▼ 145
1,597
30-day peak: 1,784
Rank EU
#534,445
Russia #149,480 in Russia

How does wunerd play?

Rating 1.05 (from 28 matches) K/R 0.73 ADR 80.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
AWPerClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 0.98−0.02 · Ø 1.00 better than 40%
Pistol kills per match 3.3
Knife kills 9 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 2x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 80.4, Headshots at 35%
▼ Got worse
Win rate −11 pp, ELO −88

Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −145 ELO
33 matches · 39% win rate
On Dust 2 −126 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 −75 ELO, win rate 40%
On Saturdays −156 ELO, win rate 30%

wunerd loses the most ELO in match 2 of the day: −145 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 38 · Ancient
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 22%
0.74 better than 55%
79.5 better than 46%
1.05-
54% of 52 duels better than 69%
67% of 3 situations better than 97%
Dust 237
43% better than 26%
0.71 better than 41%
81.8 better than 60%
1.00-
58% of 26 duels better than 86%
100% of 1 situations better than 99%
Ancient19
58% better than 73%
0.80 better than 78%
82.4 better than 57%
0.97-
38% of 26 duels better than 3%
60% of 5 situations better than 91%
Anubis15
60% better than 78%
0.78 better than 76%
86.2 better than 81%
1.21-
50% of 26 duels better than 48%
60% of 5 situations better than 91%
Nuke14
50% -
0.68 -
74.9 -
1.13-
50% of 22 duels -
20% of 5 situations -
Inferno10
40% -
0.57 -
66.8 -
-
-
-
Cache6
67% -
0.75 -
86.2 -
-
-
-
Overpass3
33% -
0.71 -
77.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wunerd plays

Across 151 matches wunerd averages K/R 0.73 and ADR 80.2; the rating across the 28 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 15.9 kills per match with 34% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 10 of 28 matches the rating was 1.10 or higher (36%), in 9 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. wunerd loses the most ELO in match 2 of the day (−145 ELO, win rate 39%). Things go best from match 5 of the day (+261 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +261 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −11 pp, ELO −88. Unchanged in recent months: ADR at 80.4, Headshots at 35%. Last 30 days: 28 matches, win rate 39%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.