WumboYoung

WumboYoung

USA
Streamer

469 followers 15 streams in 30 days 6 avg. viewers last live on Oct 17, 2026

250 matches tracked 17 matches in 30 days
ELO ▲ 81
3,499
30-day peak: 3,499
Rank NA ▲ 13 places
#28
US #14 in US
30 days · prev. #41 · best #25

How does WumboYoung play?

Rating 1.27 (from 96 matches) K/R 0.89 ADR 94.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 96 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 92%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 80%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Strength
Where do the kills come from?

1.36 K/D and so well above the average (1.06).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.36+0.30 · Ø 1.06 better than 97%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 18x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +26 pp
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.08, ADR −6.3, ELO −494

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.85
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.99. Last 3 months: 0.84 (at the start 0.92). Clearly above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −184 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +89 ELO, win rate 59%
On Sundays −49 ELO, win rate 55%

WumboYoung loses the most ELO on Anubis: −184 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.33 · Mirage
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
70% better than 95%
0.90 better than 94%
94.7 better than 93%
1.31 better than 97%
60% of 132 duels better than 87%
50% of 14 situations better than 82%
Dust 245
67% better than 87%
0.94 better than 97%
98.7 better than 97%
1.22-
45% of 55 duels better than 13%
36% of 11 situations better than 41%
Inferno32
78% better than 93%
0.88 better than 79%
93.7 better than 78%
1.32-
61% of 57 duels better than 72%
70% of 10 situations better than 95%
Ancient23
70% better than 91%
0.95 better than 98%
97.2 better than 96%
1.32-
60% of 57 duels better than 88%
43% of 7 situations better than 62%
Anubis23
43% better than 13%
0.78 better than 62%
84.5 better than 64%
1.03-
57% of 60 duels better than 74%
20% of 5 situations better than 11%
Nuke23
65% better than 71%
0.85 better than 81%
92.3 better than 86%
1.28-
54% of 56 duels better than 54%
75% of 8 situations better than 97%
Overpass9
56% -
0.87 -
93.4 -
-
-
-
Cache4
75% -
0.97 -
110.7 -
1.61-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WumboYoung plays

Across 250 matches WumboYoung averages K/R 0.89 and ADR 94.6; the rating across the 96 rated matches is 1.27. Biggest strength: K/D at 1.36, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 60% headshots. The strongest map is Inferno with a 78% win rate in 32 matches. In 59 of 96 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 61 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.52. WumboYoung loses the most ELO on Anubis (−184 ELO, win rate 43%). Things go best on Mirage (+419 ELO, win rate 70%). Improved over the last three months: Win rate +26 pp. Got weaker: K/R −0.08, ADR −6.3, ELO −494. Unchanged in recent months: Headshots at 60%. Last 30 days: 17 matches, win rate 94%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.