wtfR4Y

Cambodia
Streamer
323 matches tracked 52 matches in 30 days
ELO ▼ 9
1,655
30-day peak: 1,708
Rank EU
#488,097
Cambodia #158 in Cambodia

How does wtfR4Y play?

Rating 1.02 (from 176 matches) K/R 0.75 ADR 79.6 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.01+0.01 · Ø 1.00 better than 53%
Pistol kills per match 3.7
Knife kills 10 in 323 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.4%−0.6 pp · Ø 13.0% better than 30%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 12x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +9.9, Headshots +16 pp, ELO +165
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.89
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −215 ELO
25 matches · 32% win rate
From match 5 of the day −117 ELO
71 matches · 45% win rate
On Sundays −138 ELO, win rate 41%

wtfR4Y loses the most ELO on Ancient: −215 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 44 · Anubis
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% better than 66%
0.74 better than 53%
79.2 better than 45%
1.02 right on the average
53% of 346 duels better than 62%
30% of 47 situations better than 26%
Dust 253
43% better than 23%
0.72 right on the average
77.1 better than 36%
0.90 better than 14%
56% of 88 duels better than 79%
46% of 13 situations better than 72%
Nuke48
58% better than 59%
0.74 better than 45%
78.2 better than 36%
0.95 better than 21%
50% of 175 duels better than 39%
37% of 19 situations better than 43%
Anubis46
59% better than 78%
0.83 better than 91%
87.6 better than 87%
1.10 better than 80%
60% of 130 duels better than 93%
29% of 7 situations better than 27%
Inferno26
46% better than 27%
0.80 better than 84%
84.5 better than 74%
1.12 better than 83%
54% of 127 duels better than 65%
25% of 8 situations better than 23%
Ancient25
32% better than 5%
0.67 better than 23%
71.5 better than 11%
1.06-
33% of 40 duels better than 1%
25% of 4 situations better than 21%
Cache7
29% -
0.69 -
74.8 -
0.99-
66% of 32 duels -
0% of 2 situations -
Overpass6
50% -
0.78 -
78.4 -
1.15-
60% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wtfR4Y plays

Across 323 matches wtfR4Y averages K/R 0.75 and ADR 79.6; the rating across the 176 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 90% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 8 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 46 matches. In 67 of 176 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.15. wtfR4Y loses the most ELO on Ancient (−215 ELO, win rate 32%). Things go best on Mirage (+555 ELO, win rate 55%). Match no. 4 of the day goes best: 56% win rate, +128 ELO. Improved over the last three months: K/R +0.09, ADR +9.9, Headshots +16 pp, ELO +165. Got weaker: Win rate −3 pp. Last 30 days: 52 matches, win rate 48%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.