wrex_12

Poland
Streamer
147 matches tracked 19 matches in 30 days
ELO ▲ 30
1,412
30-day peak: 1,465
Rank EU
#729,638
Poland #49,328 in Poland

How does wrex_12 play?

Rating 1.01 (from 82 matches) K/R 0.69 ADR 75.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 69%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.03 · Ø 1.00 better than 42%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 13x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Win rate +3 pp, ELO +150
= Stayed the same
ADR at 77.3, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
23 matches · 39% win rate
On Fridays −110 ELO, win rate 33%

wrex_12 loses the most ELO on Ancient: −87 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 30 · Nuke
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 68%
0.69 better than 33%
76.0 better than 31%
0.99 better than 47%
40% of 77 duels better than 6%
15% of 13 situations better than 5%
Ancient23
39% better than 11%
0.73 right on the average
77.3 better than 34%
0.97 better than 39%
46% of 70 duels better than 25%
31% of 13 situations better than 35%
Inferno23
48% better than 38%
0.70 better than 47%
74.6 better than 28%
1.04-
45% of 31 duels better than 24%
20% of 10 situations better than 14%
Anubis19
58% better than 75%
0.70 better than 42%
73.7 better than 16%
1.12-
59% of 22 duels better than 92%
67% of 6 situations better than 97%
Dust 214
36% -
0.62 -
73.4 -
0.93-
38% of 26 duels -
14% of 7 situations -
Nuke13
46% -
0.76 -
82.1 -
1.02-
58% of 38 duels -
50% of 6 situations -
Cache11
45% -
0.64 -
67.8 -
0.96-
17% of 6 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wrex_12 plays

Across 147 matches wrex_12 averages K/R 0.69 and ADR 75.3; the rating across the 82 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 75% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 77 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. wrex_12 loses the most ELO on Ancient (−87 ELO, win rate 39%). Things go best on Inferno (+73 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate, +19 ELO. Improved over the last three months: K/R +0.06, Win rate +3 pp, ELO +150. Unchanged in recent months: ADR at 77.3, Headshots at 49%. Last 30 days: 19 matches, win rate 47%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.