wrex_12
How does wrex_12 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,096 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average49% headshots and so clearly above the average (46%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.20.
Damage per round (ADR)
Best month: April 2026 with 84.2. Last 3 months: 77.3 (at the start 74.2). Just below the average (79.5).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 48%). Clearly above the average (46%).
Matches won (win rate)
Best month: April 2026 with 73%. Last 3 months: 49% (at the start 46%). Just below the average (50%).
Best month: November 2026 with 1,465. Last 3 months: 1,412 (at the start 1,262).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wrex_12 loses the most ELO on Ancient: −87 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Anubis
- Most kills in a match: 30 · Nuke
- Recorded match no. 100 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How wrex_12 plays
Across 147 matches wrex_12 averages K/R 0.69 and ADR 75.3; the rating across the 82 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 75% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 77 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. wrex_12 loses the most ELO on Ancient (−87 ELO, win rate 39%). Things go best on Inferno (+73 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate, +19 ELO. Improved over the last three months: K/R +0.06, Win rate +3 pp, ELO +150. Unchanged in recent months: ADR at 77.3, Headshots at 49%. Last 30 days: 19 matches, win rate 47%, net ELO +9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.