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How does wojcikooo play?

K/R 0.78 ADR 84.0 from 140 matches
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 43%−3 pp · Ø 46% better than 32%
K/D 1.10+0.12 · Ø 0.98 better than 84%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

MVPs per match 2.3+0.1 · Ø 2.2 better than 63%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
Whether wojcikooo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 140 before.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −237 ELO
30 matches · 37% win rate
In match 1 of the day −53 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −95 ELO, win rate 36%
On Sundays +10 ELO, win rate 39%

wojcikooo loses the most ELO on Dust 2: −237 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Overpass
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
37% better than 10%
0.73 better than 54%
81.4 better than 60%
-
-
-
Mirage30
63% better than 88%
0.85 better than 92%
90.9 better than 91%
-
-
-
Ancient25
44% better than 30%
0.78 better than 75%
84.6 better than 73%
-
-
-
Inferno18
39% better than 18%
0.70 better than 47%
76.6 better than 41%
-
-
-
Cache13
54% -
0.90 -
91.4 -
-
-
-
Nuke12
58% -
0.87 -
85.7 -
-
-
-
Anubis7
0% -
0.62 -
68.4 -
-
-
-
Overpass5
60% -
0.74 -
78.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wojcikooo plays

Biggest strength: K/D at 1.10, better than 84% of level 7 players. Averages 16.8 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 30 matches. wojcikooo loses the most ELO on Dust 2 (−237 ELO, win rate 37%). Things go best on Mirage (+310 ELO, win rate 63%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.