wket08

Uzbekistan
Player
200 matches tracked 53 matches in 30 days
ELO ▼ 207
873
30-day peak: 1,095
Rank EU
#1,506,296
Uzbekistan #24,562 in Uzbekistan

How does wket08 play?

Rating 1.08 K/R 0.80 ADR 85.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 200 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average.
AWPerMulti-killsEntry
better than most on level 3 about average weaker than most
Level 3

Compared with 592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 98%
Opening duels won 53%+6 pp · Ø 47% better than 89%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 57%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so clearly above the average (0.93).

Headshot rate 43%+3 pp · Ø 40% better than 60%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.04+0.11 · Ø 0.93 better than 89%
Pistol kills per match 2.6
Knife kills 13 in 200 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.0).

2K rounds 13.7%+1.6 pp · Ø 12.1% better than 84%
3K rounds 5.3%+1.9 pp · Ø 3.4% better than 98%
MVPs per match 2.6+0.6 · Ø 2.0 better than 98%
4Ks and aces 59x 4K, 6 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.5).

Utility hit rate 35%+2 pp · Ø 33% better than 65%
Utility damage per round 4.7+1.2 · Ø 3.5 better than 74%
Enemies flashed per round 0.27+0.05 · Ø 0.22 better than 62%
Deaths per round 76%+2 pp · Ø 74% better than 26%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
ADR +4.5, First kills +3 pp
= Stayed the same
K/R at 0.80, Rating at 1.09, Headshots at 43%
▼ Got worse
Win rate −3 pp, ELO −97, Clutch 1v1 −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.78). Well above the average (0.68).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −285 ELO
45 matches · 36% win rate
On Dust 2 −254 ELO
56 matches · 39% win rate
On Wednesdays −159 ELO, win rate 35%

wket08 loses the most ELO in match 1 of the day: −285 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 64 · Nuke
  4. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
39% better than 18%
0.77 better than 90%
83.4 better than 86%
1.06 better than 89%
55% of 324 duels better than 89%
29% of 28 situations better than 30%
Mirage39
51% better than 60%
0.78 better than 89%
84.6 better than 88%
1.08 better than 88%
49% of 245 duels better than 56%
40% of 20 situations better than 59%
Anubis36
50% right on the average
0.83 better than 96%
89.2 better than 94%
1.12 better than 94%
56% of 260 duels better than 84%
52% of 23 situations better than 85%
Inferno26
42% better than 26%
0.76 better than 85%
85.3 better than 90%
1.02 better than 79%
48% of 162 duels right on the average
36% of 11 situations better than 48%
Nuke23
52% better than 43%
0.83 better than 92%
89.1 better than 91%
1.15 better than 92%
56% of 132 duels better than 77%
23% of 13 situations better than 14%
Ancient17
41% better than 26%
0.83 better than 96%
85.6 better than 87%
1.10 better than 91%
56% of 75 duels better than 92%
41% of 17 situations better than 65%
Cache3
67% -
0.81 -
79.1 -
1.03-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wket08 plays

Across 200 matches wket08 averages K/R 0.80, ADR 85.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 98% of level 3 players. Averages 17.4 kills per match with 43% headshots. The strongest map is Nuke with a 52% win rate in 23 matches. In 84 of 200 matches the rating was 1.10 or higher (42%), in 78 it was below 0.90. In 200 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: September 2026 at 1.24. wket08 loses the most ELO in match 1 of the day (−285 ELO, win rate 36%). Things go best from match 5 of the day (+185 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +185 ELO. Improved over the last three months: ADR +4.5, First kills +3 pp. Got weaker: Win rate −3 pp, ELO −97, Clutch 1v1 −11 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, Headshots at 43%. Last 30 days: 53 matches, win rate 40%, net ELO −232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.