winkula_

Finland
Streamer

68 followers 6 streams in 30 days 1 avg. viewers last live on Oct 26, 2026

117 matches tracked 18 matches in 30 days
ELO ▼ 1
335
30-day peak: 426
Rank EU
#1,845,187
Finland #29,527 in Finland

How does winkula_ play?

Rating 0.81 K/R 0.58 ADR 69.5 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 1 about average weaker than most
Level 1

Compared with 355 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (8%).

Rounds with first kill 6%−2 pp · Ø 8% better than 23%
Opening duels won 44%−1 pp · Ø 45% better than 49%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (18%).

Clutch 1v1 won 31%−4 pp · Ø 35% better than 34%
Clutch 1v2 won 8%−10 pp · Ø 18% better than 7%
Clutch kills per match 1.5+0.2 · Ø 1.3 better than 67%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so clearly below the average (37%).

Headshot rate 32%−5 pp · Ø 37% better than 18%
AWP share of kills 0%−12 pp · Ø 12% better than 4%
K/D 0.79−0.03 · Ø 0.82 better than 44%
Pistol kills per match 1.5
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so clearly below the average (2.8%).

2K rounds 10.0%−0.7 pp · Ø 10.7% better than 35%
3K rounds 2.2%−0.6 pp · Ø 2.8% better than 35%
MVPs per match 1.5−0.2 · Ø 1.7 better than 36%
4Ks and aces 7x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly below the average (75%). Lower is better.

Utility hit rate 36%+4 pp · Ø 32% better than 78%
Utility damage per round 3.6+0.5 · Ø 3.1 better than 68%
Enemies flashed per round 0.14−0.02 · Ø 0.16 better than 37%
Deaths per round 73%−2 pp · Ø 75% better than 79%

Progress

One value per month, dashed line is the level 1 average
Whether winkula_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.54
SepOctNov

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
20 matches · 45% win rate
On Mondays −81 ELO, win rate 38%

winkula_ loses the most ELO in match 2 of the day: −12 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 1.50 · Nuke
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 67%
0.54 better than 23%
62.9 better than 26%
0.77 better than 30%
45% of 82 duels right on the average
48% of 21 situations better than 80%
Nuke22
50% better than 38%
0.63 better than 24%
71.7 better than 30%
0.87 better than 25%
44% of 55 duels better than 21%
26% of 27 situations better than 22%
Ancient18
67% better than 94%
0.75 better than 85%
84.5 better than 87%
1.03 better than 85%
64% of 39 duels better than 98%
25% of 12 situations better than 21%
Cache12
42% -
0.50 -
64.9 -
0.68-
39% of 36 duels -
0% of 3 situations -
Inferno11
36% -
0.52 -
71.2 -
0.68-
40% of 25 duels -
0% of 4 situations -
Anubis9
56% -
0.47 -
59.8 -
0.68-
38% of 24 duels -
25% of 4 situations -
Dust 28
38% -
0.56 -
66.3 -
0.79-
37% of 35 duels -
40% of 10 situations -
Vertigo4
50% -
0.54 -
76.5 -
0.81-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How winkula_ plays

Across 117 matches winkula_ averages K/R 0.58, ADR 69.5 and a rating of 0.81. Biggest strength: Deaths per round at just 73% (lower is better), better than 79% of level 1 players. Most room to improve: Headshot rate at 32%, better than only 18% of level 1 players. Averages 12.5 kills per match with 32% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 18 of 117 matches the rating was 1.10 or higher (15%), in 77 it was below 0.90. In 117 matches with detailed stats: 7 4Ks and 1 ace. winkula_ loses the most ELO in match 2 of the day (−12 ELO, win rate 45%). Things go best in match 1 of the day (+145 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +145 ELO. Last 30 days: 18 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.