williamzitoooooo

Denmark
Player
131 matches tracked 26 matches in 30 days
ELO ▲ 56
1,064
30-day peak: 1,069
Rank EU
#1,110,863
DK #18,302 in DK

How does williamzitoooooo play?

Rating 1.00 K/R 0.74 ADR 82.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 49%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (44%).

Headshot rate 62%+18 pp · Ø 44% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.96−0.01 · Ø 0.97 better than 53%
Pistol kills per match 2.8
Knife kills 4 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 42%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 85%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 16x 4K, 3 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 7%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 13%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +153
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.04, ADR −5.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −196 ELO
23 matches · 30% win rate
From match 5 of the day −107 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −80 ELO, win rate 40%
On Fridays −75 ELO, win rate 35%

williamzitoooooo loses the most ELO on Ancient: −196 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.33 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke29
79% better than 98%
0.78 better than 77%
86.3 better than 81%
1.06 better than 72%
52% of 210 duels better than 59%
23% of 13 situations better than 22%
Ancient23
30% better than 2%
0.72 better than 60%
78.7 better than 51%
1.00 better than 64%
47% of 126 duels better than 40%
47% of 17 situations better than 75%
Anubis21
38% better than 14%
0.80 better than 88%
86.5 better than 82%
1.09 better than 82%
53% of 135 duels better than 76%
40% of 15 situations better than 59%
Mirage21
43% better than 28%
0.67 better than 33%
77.9 better than 49%
0.91 better than 28%
50% of 139 duels better than 53%
45% of 11 situations better than 72%
Inferno12
50% -
0.60 -
71.2 -
0.78-
42% of 85 duels -
50% of 6 situations -
Dust 210
40% -
0.81 -
91.8 -
1.07-
43% of 49 duels -
22% of 9 situations -
Cache9
44% -
0.87 -
93.7 -
1.08-
66% of 50 duels -
50% of 4 situations -
Vertigo5
20% -
0.54 -
62.0 -
0.68-
25% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How williamzitoooooo plays

Across 131 matches williamzitoooooo averages K/R 0.74, ADR 82.5 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 1.7, better than only 7% of level 5 players. Averages 16.3 kills per match with 62% headshots. The strongest map is Nuke with a 79% win rate in 29 matches. In 48 of 131 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. williamzitoooooo loses the most ELO on Ancient (−196 ELO, win rate 30%). Things go best on Nuke (+428 ELO, win rate 79%). Match no. 1 of the day goes best: 54% win rate, +325 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +153. Got weaker: K/R −0.04, ADR −5.4. Unchanged in recent months: Rating at 0.99. Last 30 days: 26 matches, win rate 54%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.