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william1ttv

Sweden
Streamer Player Viewer

1,885 followers 34 streams in 30 days 2 avg. viewers last live on Nov 13, 2026

450 matches tracked 83 matches in 30 days

How does william1ttv play?

Rating 0.99 (from 399 matches) K/R 0.70 ADR 74.9 from 450 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 399 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.4 from the last 449
Knife kills 8 in 449 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 25%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 45x 4K, 6 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +147
= Stayed the same
K/R at 0.70, ADR at 74.8, Headshots at 44%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −156 ELO
65 matches · 42% win rate
On Inferno −150 ELO
29 matches · 38% win rate
On Fridays −506 ELO, win rate 37%

william1ttv loses the most ELO on Anubis: −156 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 51 · Ancient

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
53% right on the average
0.72 better than 36%
77.6 better than 30%
1.02 better than 42%
52% of 692 duels right on the average
38% of 81 situations right on the average
Dust 268
50% better than 40%
0.66 better than 12%
71.2 better than 7%
0.95 better than 17%
48% of 342 duels better than 28%
34% of 32 situations better than 38%
Anubis65
42% better than 16%
0.65 better than 8%
71.4 better than 6%
0.95 better than 16%
51% of 270 duels better than 43%
30% of 30 situations better than 29%
Ancient43
60% better than 74%
0.67 better than 13%
70.9 better than 5%
0.95 better than 18%
51% of 154 duels better than 43%
41% of 27 situations better than 60%
Cache41
54% -
0.73 -
77.2 -
1.03-
56% of 148 duels -
42% of 26 situations -
Nuke40
58% better than 57%
0.72 better than 23%
78.6 better than 25%
1.05 better than 38%
57% of 161 duels better than 74%
39% of 18 situations better than 49%
Inferno29
38% better than 3%
0.64 better than 3%
71.4 better than 4%
0.91 better than 4%
50% of 107 duels better than 25%
50% of 10 situations better than 73%
Overpass4
75% -
1.02 -
107.5 -
1.44-
89% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How william1ttv plays

Across 450 matches william1ttv averages K/R 0.70 and ADR 74.9; the rating across the 399 rated matches is 0.99. Most room to improve: Damage per round (ADR) at 74.9, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 126 of 399 matches the rating was 1.10 or higher (32%), in 156 it was below 0.90. In 319 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.11. william1ttv loses the most ELO on Anubis (−156 ELO, win rate 42%). Things go best on Cache (+115 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, +71 ELO. Improved over the last three months: ELO +147. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 74.8, Headshots at 44%. Last 30 days: 83 matches, win rate 52%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.