whytrue_0

South Korea
Streamer
275 matches tracked 70 matches in 30 days
ELO ▲ 122
2,037
30-day peak: 2,062
Rank EU
#224,075
South Korea #2,957 in South Korea

How does whytrue_0 play?

Rating 1.06 (from 202 matches) K/R 0.79 ADR 86.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 89%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 2 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 43x 4K, 2 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Headshots +4 pp
= Stayed the same
K/R at 0.81, ADR at 86.7, Win rate at 48%, ELO at 2,037
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
104 matches · 42% win rate
In match 3 of the day −100 ELO
48 matches · 42% win rate
On Saturdays −168 ELO, win rate 41%

whytrue_0 loses the most ELO on Mirage: −158 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
42% better than 18%
0.77 better than 67%
84.8 better than 71%
1.02 right on the average
53% of 578 duels better than 62%
29% of 35 situations better than 25%
Ancient45
49% better than 41%
0.79 better than 75%
86.3 better than 76%
1.11 better than 78%
53% of 274 duels better than 60%
42% of 12 situations better than 61%
Dust 237
49% better than 42%
0.77 better than 68%
84.4 better than 69%
1.04 better than 56%
53% of 233 duels better than 61%
36% of 14 situations better than 45%
Cache33
58% -
0.84 -
91.4 -
1.07-
51% of 173 duels -
20% of 5 situations -
Anubis29
41% better than 18%
0.80 better than 80%
87.3 better than 81%
1.09 better than 71%
47% of 240 duels better than 27%
29% of 14 situations better than 26%
Overpass17
76% -
0.86 -
92.9 -
1.12-
50% of 64 duels -
67% of 3 situations -
Nuke7
71% -
0.73 -
79.7 -
1.15-
50% of 26 duels -
100% of 4 situations -
Inferno3
67% -
0.68 -
72.3 -
0.84-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How whytrue_0 plays

Across 275 matches whytrue_0 averages K/R 0.79 and ADR 86.3; the rating across the 202 rated matches is 1.06. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Overpass with a 76% win rate in 17 matches. In 89 of 202 matches the rating was 1.10 or higher (44%), in 63 it was below 0.90. In 111 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. whytrue_0 loses the most ELO on Mirage (−158 ELO, win rate 42%). Things go best in match 4 of the day (+117 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +117 ELO. Improved over the last three months: Rating +0.11, Headshots +4 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.7, Win rate at 48%, ELO at 2,037. Last 30 days: 70 matches, win rate 49%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.