whysolo

France
Streamer Player
165 matches tracked Follow on Twitch

How does whysolo play?

Rating 0.98 (from 33 matches) K/R 0.71 ADR 79.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 44%−7 pp better than 5%

Clutch

Weakness
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 3%−8 pp better than 19%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.7
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.5 pp better than 13%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 7x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 79.9
▼ Got worse
Headshots −3 pp, Win rate −15 pp, ELO −197

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months unchanged at 0.71.

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −89 ELO
33 matches · 42% wins
Between 12:00 and 18:00 −66 ELO, win rate 44%
On Saturdays −98 ELO, win rate 44%

whysolo loses the most ELO on Mirage: −89 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Cache
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 22%
0.73 better than 44%
81.5 better than 52%
1.06-
53% of 174 duels better than 60%
38% of 13 situations level
Mirage33
42% better than 15%
0.72 better than 37%
76.8 better than 27%
0.88-
45% of 161 duels better than 16%
44% of 18 situations better than 68%
Inferno26
65% better than 82%
0.73 better than 41%
81.8 better than 49%
0.93-
48% of 113 duels better than 26%
38% of 16 situations better than 47%
Cache17
53% -
0.74 -
82.5 -
1.21-
50% of 86 duels -
50% of 6 situations -
Ancient16
63% better than 80%
0.66 better than 11%
77.5 better than 27%
0.75-
48% of 90 duels better than 29%
50% of 8 situations better than 78%
Nuke14
36% -
0.60 -
71.8 -
0.77-
40% of 63 duels -
25% of 4 situations -
Overpass10
60% -
0.73 -
82.3 -
-
54% of 26 duels -
100% of 2 situations -
Anubis6
33% -
0.71 -
78.7 -
0.75-
50% of 30 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whysolo plays

Across 165 matches whysolo averages K/R 0.71 and ADR 79.4; the rating across the 33 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 5% of players on level 10. On average 15.6 kills per match, 52% of them headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 12 of 33 matches the rating was 1.10 or higher (36%), in 12 it was below 0.90. In 33 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: August 2026 at 0.97. whysolo loses the most ELO on Mirage (−89 ELO, win rate 42%). Things go best on Inferno (+99 ELO, win rate 65%). Got weaker: Headshots −3 pp, Win rate −15 pp, ELO −197. Unchanged in recent months: K/R at 0.71, ADR at 79.9. Last 30 days: 1 matches, win rate 100%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.