whynaps

Russia
Moderator Streamer Player Viewer

35 followers 2 streams in 30 days 2 avg. viewers last live on Oct 9, 2026

267 matches tracked 22 matches in 30 days
ELO ▲ 77
1,677
30-day peak: 1,704
Rank EU
#459,712
Russia #130,113 in Russia

How does whynaps play?

Rating 1.02 (from 154 matches) K/R 0.73 ADR 77.4 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 46%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.03 · Ø 1.01 better than 64%
Pistol kills per match 3.0
Knife kills 3 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 79%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 16x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.8, Headshots at 46%, Win rate at 51%, ELO at 1,677
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −137 ELO
30 matches · 37% win rate
On Mirage −101 ELO
79 matches · 44% win rate
Between 12:00 and 18:00 −410 ELO, win rate 41%
On Saturdays −186 ELO, win rate 40%

whynaps loses the most ELO in match 4 of the day: −137 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 28%
0.72 better than 47%
75.6 better than 29%
0.98 better than 40%
50% of 133 duels right on the average
32% of 37 situations better than 33%
Dust 269
52% better than 54%
0.72 better than 46%
78.1 better than 39%
0.98 better than 37%
46% of 157 duels better than 25%
48% of 33 situations better than 76%
Anubis42
55% better than 63%
0.76 better than 67%
79.1 better than 45%
1.02 better than 54%
49% of 96 duels better than 40%
7% of 14 situations better than 2%
Ancient28
50% better than 44%
0.76 better than 64%
78.9 better than 39%
1.11 better than 82%
48% of 66 duels better than 38%
38% of 16 situations right on the average
Nuke27
44% better than 20%
0.76 better than 60%
79.3 better than 48%
1.04-
47% of 36 duels better than 25%
17% of 12 situations better than 7%
Cache12
58% -
0.71 -
76.2 -
1.27-
68% of 22 duels -
0% of 3 situations -
Inferno7
29% -
0.62 -
71.5 -
1.07-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whynaps plays

Across 267 matches whynaps averages K/R 0.73 and ADR 77.4; the rating across the 154 rated matches is 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 57 of 154 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. whynaps loses the most ELO in match 4 of the day (−137 ELO, win rate 37%). Things go best on Anubis (+136 ELO, win rate 55%). Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.8, Headshots at 46%, Win rate at 51%, ELO at 1,677. Last 30 days: 22 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.