whyalive111

China
Streamer Player
648 matches tracked 148 matches in 30 days

How does whyalive111 play?

Rating 1.11 (from 500 matches) K/R 0.78 ADR 82.8 from 648 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 495 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (410 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.0 from the last 645
Zeus kills1 in 645 matches
Knife kills 47 in 645 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 106x 4K, 13 aces in 410 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.18, ADR +9.7, Headshots +9 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −93

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 645 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −268 ELO
211 matches · 47% win rate
On Dust 2 −176 ELO
105 matches · 47% win rate
Between 18:00 and 24:00 −468 ELO, win rate 44%
On Saturdays −317 ELO, win rate 42%

whyalive111 loses the most ELO on Mirage: −268 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.09 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 645 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage211
47% better than 34%
0.77 better than 65%
81.0 better than 52%
1.08 better than 67%
50% of 824 duels better than 44%
39% of 100 situations better than 52%
Ancient138
54% better than 59%
0.81 better than 78%
86.8 better than 73%
1.18 better than 88%
56% of 525 duels better than 77%
37% of 57 situations right on the average
Anubis107
53% better than 55%
0.77 better than 66%
80.6 better than 46%
1.08 better than 66%
48% of 362 duels better than 33%
39% of 64 situations better than 53%
Dust 2105
47% better than 35%
0.78 better than 68%
82.2 better than 55%
1.08 better than 65%
55% of 365 duels better than 70%
21% of 48 situations better than 11%
Nuke65
43% better than 14%
0.80 better than 68%
83.8 better than 59%
1.17 better than 83%
52% of 228 duels right on the average
20% of 41 situations better than 11%
Cache10
30% -
0.91 -
91.9 -
1.32-
58% of 36 duels -
15% of 13 situations -
Inferno6
50% -
0.90 -
90.0 -
1.21-
57% of 21 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whyalive111 plays

Across 648 matches whyalive111 averages K/R 0.78 and ADR 82.8; the rating across the 500 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Ancient with a 54% win rate in 138 matches. In 244 of 495 matches the rating was 1.10 or higher (49%), in 167 it was below 0.90. In 410 matches with detailed stats: 106 4Ks and 13 aces. Best month by rating: September 2026 at 1.20. whyalive111 loses the most ELO on Mirage (−268 ELO, win rate 47%). Things go best on Ancient (+467 ELO, win rate 54%). Improved over the last three months: K/R +0.09, Rating +0.18, ADR +9.7, Headshots +9 pp. Got weaker: ELO −93. Unchanged in recent months: Win rate at 51%. Last 30 days: 148 matches, win rate 46%, net ELO −268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.