whoevver

USA
Streamer
375 matches tracked

How does whoevver play?

Rating 1.03 (from 243 matches) K/R 0.69 ADR 75.8 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 243 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 33%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.96−0.05 · Ø 1.01 better than 30%
Pistol kills per match 3.2
Knife kills 5 in 375 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 38x 4K, 5 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether whoevver is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 138 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.84.

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −541 ELO
85 matches · 39% win rate
On Mirage −489 ELO
158 matches · 43% win rate
On Tuesdays −273 ELO, win rate 39%

whoevver loses the most ELO in match 1 of the day: −541 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 43 · Ancient
  4. Longest win streak: 13 wins in a row · Cache

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
43% better than 22%
0.73 right on the average
79.4 better than 48%
1.06 better than 66%
53% of 509 duels better than 64%
30% of 71 situations better than 26%
Dust 259
54% better than 63%
0.67 better than 21%
73.5 better than 19%
1.00 better than 44%
53% of 137 duels better than 64%
42% of 19 situations better than 61%
Anubis52
46% better than 33%
0.64 better than 11%
71.4 better than 10%
0.97 better than 32%
48% of 128 duels better than 32%
55% of 22 situations better than 88%
Ancient48
54% better than 64%
0.67 better than 19%
75.2 better than 23%
1.01 better than 53%
57% of 142 duels better than 83%
53% of 17 situations better than 88%
Inferno29
45% better than 23%
0.63 better than 9%
73.8 better than 20%
0.95 better than 23%
59% of 108 duels better than 84%
43% of 7 situations better than 62%
Cache15
53% better than 45%
0.63 better than 14%
68.2 better than 11%
1.00-
50% of 48 duels better than 46%
33% of 6 situations better than 38%
Nuke9
78% -
0.68 -
72.8 -
0.94-
35% of 17 duels -
75% of 4 situations -
Overpass4
75% -
0.60 -
68.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How whoevver plays

Across 375 matches whoevver averages K/R 0.69 and ADR 75.8; the rating across the 243 rated matches is 1.03. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 54% win rate in 59 matches. In 96 of 243 matches the rating was 1.10 or higher (40%), in 89 it was below 0.90. In 201 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. whoevver loses the most ELO in match 1 of the day (−541 ELO, win rate 39%). Things go best in match 2 of the day (+254 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +254 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.