whelfix

China
Streamer

939 followers 43 streams in 30 days 3 avg. viewers last live on Nov 1, 2026

464 matches tracked 105 matches in 30 days
ELO ▲ 94
1,205
30-day peak: 1,335
Rank EU
#980,735
China #7,559 in China

How does whelfix play?

Rating 0.94 K/R 0.68 ADR 75.3 from 464 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 464 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

Level 6

Compared with 770 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 54%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.3
Knife kills 5 in 464 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 38%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 40%
MVPs per match 2.0−0.2 · Ø 2.2 better than 34%
4Ks and aces 59x 4K, 6 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.0).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 5%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 33%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +396
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 464 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −278 ELO
182 matches · 45% win rate
In match 1 of the day −33 ELO
92 matches · 43% win rate
Between 12:00 and 18:00 −392 ELO, win rate 41%
On Wednesdays −228 ELO, win rate 41%

whelfix loses the most ELO on Mirage: −278 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 3.14 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 464 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
45% better than 36%
0.65 better than 19%
73.8 better than 22%
0.89 better than 16%
43% of 765 duels better than 16%
31% of 111 situations better than 33%
Dust 2121
50% right on the average
0.70 better than 44%
75.5 better than 33%
0.96 better than 37%
50% of 448 duels right on the average
37% of 79 situations better than 48%
Ancient82
59% better than 78%
0.69 better than 34%
76.5 better than 34%
0.96 better than 39%
47% of 276 duels better than 29%
37% of 59 situations better than 49%
Anubis32
47% better than 36%
0.70 better than 43%
77.3 better than 41%
0.97 better than 44%
52% of 116 duels better than 58%
43% of 14 situations better than 65%
Nuke30
43% better than 19%
0.79 better than 77%
84.0 better than 75%
1.09 better than 77%
60% of 123 duels better than 92%
32% of 19 situations better than 36%
Inferno14
36% -
0.75 -
85.0 -
0.99-
41% of 56 duels -
45% of 11 situations -
Cache3
67% -
0.66 -
73.1 -
0.88-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whelfix plays

Across 464 matches whelfix averages K/R 0.68, ADR 75.3 and a rating of 0.94. Most room to improve: Utility damage per round at 1.8, better than only 5% of level 6 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 82 matches. In 132 of 464 matches the rating was 1.10 or higher (28%), in 237 it was below 0.90. In 383 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: August 2026 at 1.01. whelfix loses the most ELO on Mirage (−278 ELO, win rate 45%). Things go best on Ancient (+514 ELO, win rate 59%). Match no. 3 of the day goes best: 54% win rate, +149 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +396. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.3. Last 30 days: 105 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.