wessqyyyy

Zimbabwe
Player
On FACEIT since 2021 200 matches tracked 34 matches in 30 days
ELO ▲ 236
1,559
30-day peak: 1,583
Rank EU
#584,893
Zimbabwe #1,004 in Zimbabwe

How does wessqyyyy play?

Rating 1.08 K/R 0.77 ADR 83.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 74%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.2
Knife kills 4 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 82%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 38x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +10.1, Win rate +8 pp, ELO +213
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −81 ELO
22 matches · 41% win rate
On Dust 2 −55 ELO
66 matches · 44% win rate
On Wednesdays −234 ELO, win rate 35%

wessqyyyy loses the most ELO in match 4 of the day: −81 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.63 · Inferno
  3. Most kills in a match: 39 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
44% better than 29%
0.77 better than 73%
84.7 better than 74%
1.09 better than 76%
55% of 274 duels better than 77%
43% of 30 situations better than 65%
Mirage51
59% better than 80%
0.77 better than 71%
83.2 better than 67%
1.08 better than 74%
53% of 257 duels better than 66%
52% of 25 situations better than 84%
Inferno25
56% better than 64%
0.75 better than 64%
84.9 better than 70%
1.04 better than 60%
47% of 108 duels better than 29%
47% of 15 situations better than 73%
Nuke21
43% better than 15%
0.77 better than 60%
83.8 better than 65%
1.03 better than 42%
56% of 115 duels better than 71%
31% of 13 situations better than 25%
Anubis17
35% better than 8%
0.66 better than 16%
73.9 better than 17%
0.93 better than 20%
40% of 82 duels better than 7%
42% of 19 situations better than 59%
Ancient16
50% right on the average
0.86 better than 94%
86.4 better than 80%
1.22 better than 96%
51% of 61 duels right on the average
36% of 11 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How wessqyyyy plays

Across 200 matches wessqyyyy averages K/R 0.77, ADR 83.5 and a rating of 1.08. Biggest strength: Rating at 1.08, better than 79% of level 8 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 86 of 200 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 146 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. wessqyyyy loses the most ELO in match 4 of the day (−81 ELO, win rate 41%). Things go best on Mirage (+290 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +242 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +10.1, Win rate +8 pp, ELO +213. Got weaker: Headshots −7 pp. Last 30 days: 34 matches, win rate 56%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.