wemmlbb

Indonesia
Streamer Player
559 matches tracked 102 matches in 30 days
ELO ▲ 126
1,088
30-day peak: 1,195
Rank SEA
#48,028
Indonesia #1,799 in Indonesia

How does wemmlbb play?

Rating 0.94 K/R 0.70 ADR 80.0 from 559 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 559 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (481 matches).

Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−3 pp · Ø 49% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 44%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 39%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (44%).

Headshot rate 57%+13 pp · Ø 44% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.91−0.05 · Ø 0.96 better than 29%
Pistol kills per match 2.5
Knife kills 17 in 559 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just above the average (3.7%).

2K rounds 12.8%+0.1 pp · Ø 12.7% better than 53%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 65%
MVPs per match 2.0−0.1 · Ø 2.1 better than 38%
4Ks and aces 103x 4K, 7 aces in 481 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 6%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 42%
Enemies flashed per round 0.33+0.09 · Ø 0.24 better than 70%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.05, ELO +309
= Stayed the same
K/R at 0.72, ADR at 81.1, Headshots at 58%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.70).

Patterns

From the last 559 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −286 ELO
88 matches · 40% win rate
On Inferno −91 ELO
37 matches · 43% win rate
Between 12:00 and 18:00 −117 ELO, win rate 43%
On Saturdays −142 ELO, win rate 43%

wemmlbb loses the most ELO in match 1 of the day: −286 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.49 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 559 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
50% right on the average
0.71 right on the average
79.3 better than 55%
0.97 right on the average
46% of 849 duels better than 31%
40% of 85 situations better than 62%
Dust 2118
51% better than 58%
0.68 better than 39%
78.9 better than 57%
0.92 better than 32%
42% of 615 duels better than 16%
31% of 61 situations better than 35%
Ancient104
54% better than 65%
0.73 better than 66%
82.8 better than 74%
0.98 better than 60%
47% of 670 duels better than 38%
32% of 66 situations better than 35%
Anubis89
45% better than 32%
0.72 better than 58%
84.3 better than 78%
0.96 better than 44%
47% of 554 duels better than 33%
45% of 47 situations better than 73%
Inferno37
43% better than 24%
0.60 better than 13%
73.4 better than 30%
0.80 better than 7%
36% of 243 duels better than 3%
27% of 15 situations better than 26%
Cache28
46% -
0.71 -
79.4 -
0.96-
48% of 171 duels -
0% of 9 situations -
Nuke27
44% better than 23%
0.66 better than 31%
75.6 better than 43%
0.89 better than 27%
45% of 146 duels better than 25%
42% of 12 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How wemmlbb plays

Across 559 matches wemmlbb averages K/R 0.70, ADR 80.0 and a rating of 0.94. Biggest strength: Headshot rate at 57%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 25%, better than only 6% of level 5 players. Averages 15.2 kills per match with 57% headshots. The strongest map is Ancient with a 54% win rate in 104 matches. In 172 of 559 matches the rating was 1.10 or higher (31%), in 269 it was below 0.90. In 481 matches with detailed stats: 103 4Ks and 7 aces. Best month by rating: September 2026 at 0.97. wemmlbb loses the most ELO in match 1 of the day (−286 ELO, win rate 40%). Things go best on Ancient (+313 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +640 ELO. Improved over the last three months: Rating +0.05, ELO +309. Unchanged in recent months: K/R at 0.72, ADR at 81.1, Headshots at 58%, Win rate at 50%. Last 30 days: 102 matches, win rate 52%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.