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weekkidd

Sweden
Streamer Player

17 followers 1 stream in 30 days 2 avg. viewers last live on Oct 23, 2026

400 matches tracked 106 matches in 30 days
ELO ▲ 106
2,185
30-day peak: 2,185
Rank EU
#152,684
Sweden #3,894 in Sweden

How does weekkidd play?

Rating 1.04 K/R 0.74 ADR 78.2 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 399 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.2 from the last 399
Zeus kills1 in 399 matches
Knife kills 3 in 399 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 57%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 54x 4K, 5 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +517
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 77.6, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −190 ELO
75 matches · 44% win rate
On Mirage −143 ELO
159 matches · 47% win rate
On Wednesdays −128 ELO, win rate 38%

weekkidd loses the most ELO in match 3 of the day: −190 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
47% better than 32%
0.74 right on the average
78.9 better than 38%
1.04 better than 52%
53% of 520 duels better than 61%
43% of 128 situations better than 63%
Dust 285
61% better than 83%
0.72 better than 41%
76.3 better than 25%
1.01 better than 43%
56% of 303 duels better than 78%
47% of 43 situations better than 76%
Anubis71
45% better than 26%
0.75 better than 54%
77.6 better than 31%
1.08 better than 64%
52% of 212 duels better than 55%
51% of 76 situations better than 83%
Nuke33
52% better than 33%
0.80 better than 70%
84.3 better than 65%
1.09 better than 64%
58% of 130 duels better than 74%
30% of 30 situations better than 32%
Ancient29
48% better than 39%
0.71 better than 34%
78.2 better than 33%
0.97 better than 31%
53% of 93 duels better than 63%
50% of 8 situations better than 80%
Inferno18
50% better than 34%
0.75 better than 54%
77.1 better than 31%
1.05 right on the average
51% of 79 duels better than 37%
38% of 16 situations right on the average
Cache3
33% -
0.48 -
58.0 -
0.68-
29% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weekkidd plays

Across 400 matches weekkidd averages K/R 0.74, ADR 78.2 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 61% win rate in 85 matches. In 159 of 399 matches the rating was 1.10 or higher (40%), in 122 it was below 0.90. In 358 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. weekkidd loses the most ELO in match 3 of the day (−190 ELO, win rate 44%). Things go best on Dust 2 (+425 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate, +261 ELO. Improved over the last three months: Win rate +6 pp, ELO +517. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.6, Headshots at 48%. Last 30 days: 106 matches, win rate 49%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.