wazafac

Japan
Streamer Player
534 matches tracked 96 matches in 30 days
ELO ▲ 67
1,236
30-day peak: 1,392
Rank EU
#944,019
Japan #23,640 in Japan

How does wazafac play?

Rating 1.02 (from 425 matches) K/R 0.74 ADR 86.1 from 534 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 425 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 1.02+0.03 · Ø 0.99 better than 69%
Pistol kills per match 2.9
Zeus kills2 in 534 matches
Knife kills 14 in 534 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 58%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 63%
MVPs per match 2.3+0.1 · Ø 2.2 better than 69%
4Ks and aces 37x 4K, 10 aces in 286 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.1+4.1 · Ø 4.0 better than 98%
Enemies flashed per round 0.45+0.20 · Ø 0.25 better than 89%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 84.1, Win rate at 48%, ELO at 1,236
▼ Got worse
Rating −0.05, Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Right on the average (0.72).

Patterns

From the last 534 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −299 ELO
130 matches · 43% win rate
On Mirage −206 ELO
132 matches · 47% win rate
On Thursdays −258 ELO, win rate 41%

wazafac loses the most ELO in match 3 of the day: −299 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.03 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 534 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
47% better than 35%
0.74 better than 61%
86.6 better than 83%
1.03 better than 63%
51% of 523 duels better than 59%
42% of 69 situations better than 63%
Dust 2123
49% better than 46%
0.74 better than 64%
85.5 better than 82%
1.02 better than 62%
52% of 421 duels better than 62%
40% of 48 situations better than 59%
Ancient97
46% better than 35%
0.72 better than 57%
85.1 better than 82%
0.97 right on the average
51% of 381 duels better than 57%
40% of 50 situations better than 60%
Anubis90
47% better than 39%
0.74 better than 59%
83.8 better than 72%
1.04 better than 68%
48% of 296 duels better than 36%
35% of 49 situations better than 42%
Inferno55
56% better than 65%
0.75 better than 73%
92.8 better than 98%
1.05 better than 75%
48% of 253 duels better than 40%
36% of 25 situations right on the average
Cache24
58% -
0.80 -
86.8 -
1.14-
48% of 100 duels -
47% of 19 situations -
Nuke12
33% -
0.69 -
79.1 -
0.90-
53% of 36 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wazafac plays

Across 534 matches wazafac averages K/R 0.74 and ADR 86.1; the rating across the 425 rated matches is 1.02. Biggest strength: Utility damage per round at 8.1, better than 98% of level 6 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 163 of 425 matches the rating was 1.10 or higher (38%), in 160 it was below 0.90. In 286 matches with detailed stats: 37 4Ks and 10 aces. Best month by rating: June 2026 at 1.06. wazafac loses the most ELO in match 3 of the day (−299 ELO, win rate 43%). Things go best in match 4 of the day (+251 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +251 ELO. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 84.1, Win rate at 48%, ELO at 1,236. Last 30 days: 96 matches, win rate 50%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.