wasylek_30

Japan
Streamer
298 matches tracked 82 matches in 30 days
ELO ▼ 111
1,539
30-day peak: 1,686
Rank EU
#599,092
Japan #16,072 in Japan

How does wasylek_30 play?

Rating 1.04 K/R 0.76 ADR 79.3 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 298 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
AWPerEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Weakness
Last one alive

28% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 28%−9 pp · Ø 37% better than 8%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 87%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.02+0.02 · Ø 1.00 better than 57%
Pistol kills per match 3.7
Knife kills 7 in 298 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 59%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 60x 4K, 7 aces in 286 matches

Utility and deaths

Weakness
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 20%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.0, Headshots −2 pp, Win rate −6 pp, ELO −334

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −336 ELO
84 matches · 38% win rate
On Ancient −8 ELO
63 matches · 52% win rate
On Fridays −139 ELO, win rate 37%

wasylek_30 loses the most ELO on Mirage: −336 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
38% better than 13%
0.79 better than 76%
83.3 better than 67%
1.07 better than 68%
54% of 568 duels better than 68%
34% of 41 situations better than 37%
Ancient63
52% better than 56%
0.77 better than 76%
82.4 better than 64%
1.08 better than 81%
56% of 322 duels better than 81%
18% of 33 situations better than 9%
Anubis53
58% better than 75%
0.77 better than 74%
80.9 better than 59%
1.08 better than 76%
51% of 265 duels right on the average
37% of 35 situations better than 46%
Nuke34
50% better than 35%
0.72 better than 37%
71.7 better than 10%
0.98 better than 30%
54% of 140 duels better than 58%
17% of 23 situations better than 7%
Dust 229
48% better than 42%
0.74 better than 58%
77.3 better than 37%
1.02 better than 53%
49% of 124 duels better than 44%
25% of 20 situations better than 17%
Inferno16
44% better than 23%
0.63 better than 12%
66.5 better than 3%
0.83 better than 4%
48% of 98 duels better than 37%
40% of 5 situations better than 58%
Cache12
25% -
0.63 -
68.9 -
0.86-
42% of 45 duels -
25% of 4 situations -
Vertigo7
71% -
0.79 -
81.0 -
1.04-
68% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wasylek_30 plays

Across 298 matches wasylek_30 averages K/R 0.76, ADR 79.3 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 53 matches. In 128 of 298 matches the rating was 1.10 or higher (43%), in 101 it was below 0.90. In 286 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: August 2026 at 1.08. wasylek_30 loses the most ELO on Mirage (−336 ELO, win rate 38%). Things go best on Anubis (+245 ELO, win rate 58%). Match no. 3 of the day goes best: 53% win rate, +21 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −5.0, Headshots −2 pp, Win rate −6 pp, ELO −334. Last 30 days: 82 matches, win rate 45%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.