wascaleria

Poland
Streamer

934 followers 2 streams in 30 days 13 avg. viewers last live on Nov 2, 2026

160 matches tracked

How does wascaleria play?

Rating 0.87 K/R 0.62 ADR 67.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 37%−12 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 26%−11 pp · Ø 37% better than 6%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.98).

Headshot rate 40%−4 pp · Ø 44% better than 30%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.85−0.13 · Ø 0.98 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (12.8%).

2K rounds 9.9%−2.9 pp · Ø 12.8% better than 3%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 17%
MVPs per match 1.6−0.6 · Ø 2.2 better than 5%
4Ks and aces 13x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 41%
Enemies flashed per round 0.15−0.10 · Ø 0.25 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +13 pp, ELO +299
= Stayed the same
ADR at 65.5
▼ Got worse
K/R −0.06, Rating −0.06, Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.58 (at the start 0.64). Well below the average (0.71).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
37 matches · 43% win rate
With -BOOBSLOVER- on the team no ELO value
46 matches · 43% win rate
Between 12:00 and 18:00 −170 ELO, win rate 40%
On Mondays −59 ELO, win rate 38%

wascaleria loses the most ELO in match 2 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 82%
0.62 better than 13%
66.6 better than 6%
0.88 better than 19%
35% of 159 duels better than 2%
29% of 41 situations better than 25%
Anubis33
48% better than 46%
0.62 better than 13%
68.8 better than 8%
0.86 better than 15%
37% of 129 duels better than 4%
29% of 24 situations better than 30%
Dust 223
48% right on the average
0.59 better than 7%
69.0 better than 9%
0.82 better than 8%
46% of 67 duels better than 33%
20% of 10 situations better than 10%
Ancient16
38% better than 12%
0.69 better than 44%
71.2 better than 17%
0.93 better than 40%
38% of 71 duels better than 7%
33% of 9 situations better than 36%
Inferno10
20% -
0.61 -
67.0 -
0.85-
38% of 24 duels -
50% of 10 situations -
Nuke10
60% -
0.62 -
64.2 -
0.90-
45% of 38 duels -
29% of 7 situations -
Cache9
56% -
0.56 -
67.6 -
0.82-
47% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wascaleria plays

Across 160 matches wascaleria averages K/R 0.62, ADR 67.9 and a rating of 0.87. Most room to improve: Opening duels won at 37%, better than only 1% of level 5 players. Averages 13.3 kills per match with 40% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 42 of 160 matches the rating was 1.10 or higher (26%), in 88 it was below 0.90. In 121 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. wascaleria loses the most ELO in match 2 of the day (+2 ELO, win rate 43%). Things go best on Mirage (+164 ELO, win rate 59%). From match no. 5 of the day on, things go best: 69% win rate, +65 ELO. Improved over the last three months: Win rate +13 pp, ELO +299. Got weaker: K/R −0.06, Rating −0.06, Headshots −4 pp. Unchanged in recent months: ADR at 65.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.