warzi9

UZ
Streamer
255 matches tracked Follow on Twitch
ELO
2,097
30-day peak: 2,127
Rank EU
#177,352 #1,036 in UZ

How does warzi9 play?

Rating 0.90 (from 202 matches) K/R 0.64 ADR 71.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 31%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−10 pp better than 8%
AWP share of kills 12%+1 pp better than 62%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.4
Knife kills 5 in 255 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.9 pp better than 8%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 25x 4K, 2 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.63, ADR at 70.8, Win rate at 50%, ELO at 2,097
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.63 (at the start 0.66).

Patterns

From the last 255 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −180 ELO
46 matches · 43% wins
On Ancient −145 ELO
44 matches · 34% wins
Between 18:00 and 24:00 −270 ELO, win rate 46%
On Tuesdays −29 ELO, win rate 40%

warzi9 loses the most ELO on Anubis: −180 ELO, 43% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
59% better than 78%
0.62 better than 5%
69.4 better than 5%
0.88 better than 6%
46% of 310 duels better than 20%
40% of 35 situations better than 55%
Dust 269
55% better than 60%
0.64 better than 8%
70.9 better than 7%
0.93 better than 15%
50% of 264 duels better than 41%
31% of 49 situations better than 30%
Anubis46
43% better than 19%
0.60 better than 2%
68.7 better than 3%
0.86 better than 4%
42% of 182 duels better than 7%
30% of 23 situations better than 28%
Ancient44
34% better than 6%
0.68 better than 17%
75.4 better than 18%
0.94 better than 16%
48% of 164 duels better than 29%
44% of 32 situations better than 65%
Inferno17
53% level
0.66 better than 13%
76.3 better than 18%
0.94-
41% of 58 duels better than 7%
43% of 7 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How warzi9 plays

Across 255 matches warzi9 averages K/R 0.64 and ADR 71.2; the rating across the 202 rated matches is 0.90. Biggest strength: Utility with impact at 42%. That is better than 90% of players on level 10. Most room to improve: Rounds with 3K at 2.7%. That is better than only 3% of players on level 10. On average 14.0 kills per match, 41% of them headshots. The strongest map is Mirage with a 59% win rate in 78 matches. In 45 of 202 matches the rating was 1.10 or higher (22%), in 106 it was below 0.90. In 202 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. warzi9 loses the most ELO on Anubis (−180 ELO, win rate 43%). Things go best on Dust 2 (+90 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.63, ADR at 70.8, Win rate at 50%, ELO at 2,097. Last 30 days: 7 matches, win rate 43%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.