warbringercs

warbringercs

RO
Streamer Player

44 followers 15 streams in 30 days 1 avg. viewers last live on Oct 17, 2026

303 matches tracked 76 matches in 30 days
ELO ▲ 101
3,165
30-day peak: 3,197
Rank EU ▲ 630 places
#3,989
RO #66 in RO
30 days · prev. #4,619 · best #3,911

How does warbringercs play?

Rating 0.98 (from 302 matches) K/R 0.70 ADR 78.6 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 12%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 36x 4K, 4 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 97%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +67
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 78.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −293 ELO
72 matches · 35% win rate
On Anubis −13 ELO
53 matches · 58% win rate
Between 18:00 and 24:00 −129 ELO, win rate 39%
On Sundays +30 ELO, win rate 41%

warbringercs loses the most ELO on Dust 2: −293 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 48 · Ancient
  4. Highest rating in a match: 2.40 · Cache

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 46%
0.68 better than 15%
77.7 better than 27%
0.93 better than 10%
45% of 355 duels better than 12%
45% of 33 situations better than 71%
Dust 272
35% better than 3%
0.67 better than 13%
75.9 better than 20%
0.95 better than 14%
43% of 307 duels better than 8%
31% of 35 situations better than 28%
Ancient59
61% better than 69%
0.77 better than 56%
84.9 better than 63%
1.08 better than 56%
51% of 195 duels better than 39%
32% of 31 situations better than 32%
Anubis53
58% better than 59%
0.70 better than 24%
79.5 better than 38%
0.99 better than 25%
46% of 203 duels better than 17%
52% of 33 situations better than 82%
Cache26
42% better than 5%
0.63 better than 2%
70.7 better than 2%
0.94 better than 7%
44% of 78 duels better than 9%
44% of 18 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How warbringercs plays

Across 303 matches warbringercs averages K/R 0.70 and ADR 78.6; the rating across the 302 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 61% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 93 of 302 matches the rating was 1.10 or higher (31%), in 120 it was below 0.90. In 256 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. warbringercs loses the most ELO on Dust 2 (−293 ELO, win rate 35%). Things go best on Ancient (+333 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, +218 ELO. Improved over the last three months: Win rate +7 pp, ELO +67. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 78.6. Last 30 days: 76 matches, win rate 53%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.