wallinder

Sweden
Streamer
225 matches tracked 15 matches in 30 days
ELO ▲ 66
2,903
30-day peak: 2,973
Rank EU ▼ 3,424 places
#12,871
Sweden #366 in Sweden
30 days · prev. #9,447 · best #9,447

How does wallinder play?

Rating 1.01 K/R 0.69 ADR 75.8 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.2
Knife kills 2 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 26x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 1.00, ADR at 74.0, Headshots at 51%, Win rate at 53%, ELO at 2,903
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −235 ELO
72 matches · 46% win rate
On Dust 2 −204 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 +91 ELO, win rate 45%
On Thursdays −248 ELO, win rate 37%

wallinder loses the most ELO from match 5 of the day: −235 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 71%
0.73 better than 38%
78.6 better than 34%
1.06 right on the average
55% of 248 duels better than 68%
36% of 50 situations better than 41%
Anubis44
57% better than 60%
0.70 better than 25%
74.6 better than 15%
1.02 better than 38%
57% of 156 duels better than 75%
41% of 29 situations better than 56%
Dust 238
42% better than 14%
0.63 better than 5%
70.5 better than 5%
0.90 better than 7%
44% of 93 duels better than 11%
40% of 35 situations better than 55%
Ancient28
61% better than 75%
0.74 better than 41%
83.2 better than 54%
1.05 right on the average
57% of 88 duels better than 76%
47% of 17 situations better than 72%
Inferno17
47% better than 16%
0.73 better than 29%
76.2 better than 13%
1.07 better than 36%
53% of 40 duels better than 38%
7% of 15 situations better than 4%
Nuke9
56% -
0.67 -
71.3 -
1.00-
57% of 30 duels -
40% of 5 situations -
Cache7
43% -
0.54 -
64.6 -
0.78-
36% of 28 duels -
50% of 2 situations -
Vertigo6
33% -
0.55 -
68.7 -
0.77-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wallinder plays

Across 225 matches wallinder averages K/R 0.69, ADR 75.8 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 83 of 225 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 156 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. wallinder loses the most ELO from match 5 of the day (−235 ELO, win rate 46%). Things go best on Ancient (+135 ELO, win rate 61%). Match no. 4 of the day goes best: 66% win rate, +86 ELO. Unchanged in recent months: K/R at 0.68, Rating at 1.00, ADR at 74.0, Headshots at 51%, Win rate at 53%, ELO at 2,903. Last 30 days: 15 matches, win rate 60%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.