wallebaus

Ukraine
Streamer

7,662 followers 4 streams in 30 days 1 avg. viewers last live on Oct 28, 2026

342 matches tracked 93 matches in 30 days
ELO ▲ 3
2,467
30-day peak: 2,563
Rank EU
#63,631
Ukraine #2,598 in Ukraine

How does wallebaus play?

Rating 1.11 (from 209 matches) K/R 0.81 ADR 86.9 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 209 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 34x 4K, 6 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +355
= Stayed the same
K/R at 0.80, ADR at 85.8, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −223 ELO
21 matches · 33% win rate
From match 5 of the day −151 ELO
105 matches · 46% win rate
Between 0:00 and 6:00 −198 ELO, win rate 44%
On Mondays −134 ELO, win rate 40%

wallebaus loses the most ELO on Inferno: −223 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 3.09 · Dust 2

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
56% better than 66%
0.81 better than 76%
88.5 better than 80%
1.11 better than 72%
57% of 261 duels better than 80%
44% of 39 situations better than 68%
Ancient72
51% better than 46%
0.82 better than 80%
88.1 better than 78%
1.12 better than 76%
50% of 163 duels better than 38%
39% of 33 situations better than 53%
Nuke64
53% right on the average
0.84 better than 84%
89.3 better than 82%
1.20 better than 85%
52% of 166 duels better than 47%
26% of 27 situations better than 22%
Anubis41
54% better than 55%
0.81 better than 79%
86.1 better than 75%
1.06 better than 56%
64% of 88 duels better than 95%
29% of 17 situations better than 27%
Dust 237
49% better than 37%
0.80 better than 73%
85.0 better than 68%
1.08 better than 63%
57% of 67 duels better than 80%
27% of 15 situations better than 21%
Inferno21
33% better than 3%
0.80 better than 71%
82.6 better than 52%
1.11-
50% of 56 duels better than 33%
29% of 7 situations better than 27%
Cache14
29% -
0.66 -
75.3 -
0.92-
58% of 31 duels -
14% of 7 situations -
Vertigo4
50% -
0.70 -
84.8 -
0.93-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wallebaus plays

Across 342 matches wallebaus averages K/R 0.81 and ADR 86.9; the rating across the 209 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 86.9, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 41% headshots. The strongest map is Mirage with a 56% win rate in 87 matches. In 102 of 209 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 173 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: September 2026 at 1.22. wallebaus loses the most ELO on Inferno (−223 ELO, win rate 33%). Things go best in match 1 of the day (+141 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +141 ELO. Improved over the last three months: Headshots +4 pp, ELO +355. Unchanged in recent months: K/R at 0.80, ADR at 85.8, Win rate at 51%. Last 30 days: 93 matches, win rate 49%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.