wacots

Russia
Player
173 matches tracked 80 matches in 30 days
ELO ▼ 16
667
30-day peak: 809
Rank EU
#1,694,603
Russia #478,036 in Russia

How does wacots play?

Rating 0.81 K/R 0.58 ADR 72.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 47%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most
Level 2

Compared with 532 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 22%
Opening duels won 42%−6 pp · Ø 48% better than 19%

Clutch

Average
Last one alive

40% of 1v1s won and so slightly above the average (36%).

Clutch 1v1 won 40%+4 pp · Ø 36% better than 69%
Clutch 1v2 won 22%−2 pp · Ø 24% better than 68%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 43%

Weapons and aim

Weakness
Where do the kills come from?

29% headshots and so well below the average (39%).

Headshot rate 29%−10 pp · Ø 39% better than 4%
AWP share of kills 6%−7 pp · Ø 13% better than 37%
K/D 0.78−0.13 · Ø 0.91 better than 16%
Pistol kills per match 1.7
Knife kills 5 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (12.0%).

2K rounds 9.8%−2.2 pp · Ø 12.0% better than 13%
3K rounds 2.4%−1.0 pp · Ø 3.4% better than 19%
MVPs per match 1.7−0.3 · Ø 2.0 better than 31%
4Ks and aces 16x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.21).

Utility hit rate 36%+3 pp · Ø 33% better than 73%
Utility damage per round 5.7+2.3 · Ø 3.4 better than 89%
Enemies flashed per round 0.46+0.25 · Ø 0.21 better than 94%
Deaths per round 75%+1 pp · Ø 74% better than 49%

Progress

One value per month, dashed line is the level 2 average
Whether wacots is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −220 ELO
45 matches · 36% win rate
In match 3 of the day −204 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 −228 ELO, win rate 39%
On Sundays −153 ELO, win rate 39%

wacots loses the most ELO on Mirage: −220 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.85 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 29 · Nuke

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 64%
0.60 better than 19%
70.8 better than 31%
0.83 better than 20%
44% of 189 duels better than 31%
35% of 23 situations right on the average
Mirage45
36% better than 15%
0.59 better than 22%
75.0 better than 54%
0.83 better than 27%
43% of 145 duels better than 29%
67% of 21 situations better than 99%
Ancient28
43% better than 25%
0.57 better than 17%
71.6 better than 42%
0.80 better than 22%
40% of 94 duels better than 25%
20% of 10 situations better than 14%
Anubis19
74% better than 99%
0.62 better than 31%
76.7 better than 64%
0.90 right on the average
43% of 54 duels better than 28%
27% of 15 situations better than 30%
Nuke19
37% better than 6%
0.59 better than 11%
73.6 better than 32%
0.78 better than 9%
36% of 75 duels better than 4%
50% of 12 situations better than 80%
Inferno11
27% -
0.45 -
60.1 -
0.60-
43% of 42 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wacots plays

Across 173 matches wacots averages K/R 0.58, ADR 72.3 and a rating of 0.81. Biggest strength: Utility damage per round at 5.7, better than 89% of level 2 players. Most room to improve: Headshot rate at 29%, better than only 4% of level 2 players. Averages 12.5 kills per match with 29% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 31 of 173 matches the rating was 1.10 or higher (18%), in 107 it was below 0.90. In 173 matches with detailed stats: 16 4Ks and 2 aces. wacots loses the most ELO on Mirage (−220 ELO, win rate 36%). Things go best in match 1 of the day (+166 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, +166 ELO. Last 30 days: 80 matches, win rate 49%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.