w1ntercs

USA
Streamer Player
350 matches tracked 109 matches in 30 days

How does w1ntercs play?

Rating 1.06 K/R 0.73 ADR 78.2 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 350 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.11+0.10 · Ø 1.01 better than 85%
Pistol kills per match 2.5
Knife kills 8 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.3%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 47x 4K, 3 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +834
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 77.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −253 ELO
71 matches · 42% win rate
On Inferno −94 ELO
24 matches · 46% win rate
Between 6:00 and 12:00 −192 ELO, win rate 42%
On Thursdays −114 ELO, win rate 45%

w1ntercs loses the most ELO on Mirage: −253 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 34 · Anubis

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis73
59% better than 74%
0.71 better than 41%
76.1 better than 30%
1.06 better than 67%
53% of 251 duels better than 65%
39% of 62 situations better than 50%
Dust 271
49% better than 41%
0.73 right on the average
77.9 better than 39%
1.04 better than 59%
50% of 236 duels right on the average
45% of 66 situations better than 70%
Mirage71
42% better than 20%
0.75 better than 60%
80.3 better than 54%
1.06 better than 67%
54% of 280 duels better than 71%
36% of 61 situations better than 47%
Ancient65
52% right on the average
0.75 better than 60%
79.4 better than 44%
1.08 better than 74%
48% of 260 duels better than 36%
36% of 72 situations better than 43%
Nuke41
54% better than 48%
0.77 better than 61%
78.1 better than 35%
1.11 better than 69%
55% of 146 duels better than 66%
42% of 50 situations better than 56%
Inferno24
46% better than 27%
0.65 better than 18%
77.2 better than 36%
0.94 better than 24%
49% of 93 duels better than 38%
47% of 19 situations better than 67%
Cache3
67% -
0.65 -
71.2 -
1.05-
71% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1ntercs plays

Across 350 matches w1ntercs averages K/R 0.73, ADR 78.2 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.3 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 73 matches. In 163 of 350 matches the rating was 1.10 or higher (47%), in 116 it was below 0.90. In 311 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. w1ntercs loses the most ELO on Mirage (−253 ELO, win rate 42%). Things go best on Anubis (+410 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +834. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 77.1. Last 30 days: 109 matches, win rate 50%, net ELO +202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.