w1gly_00
How does w1gly_00 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average30% of 1v1s won and so well below the average (40%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.69. Last 3 months: 0.47 (at the start 0.66). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.90 (at the start 0.81). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 76.3. Last 3 months: 52.1 (at the start 71.7). Well below the average (80.5).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months unchanged at 44%. Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 45% (at the start 51%). Well below the average (53%).
Best month: June 2026 with 1,673. Last 3 months: 1,379 (at the start 1,443).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 339 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
w1gly_00 loses the most ELO on Mirage: −926 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.11 · Dust 2
Maps in detail
from the last 339 matchesCompared with players on the same level who have at least 15 matches on the map.
How w1gly_00 plays
Across 340 matches w1gly_00 averages K/R 0.60 and ADR 66.5; the rating across the 176 rated matches is 0.92. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 1% of level 7 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Ancient with a 72% win rate in 43 matches. In 51 of 175 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. w1gly_00 loses the most ELO on Mirage (−926 ELO, win rate 35%). Things go best on Ancient (+633 ELO, win rate 72%). Match no. 3 of the day goes best: 53% win rate, +226 ELO. Improved over the last three months: Rating +0.09. Got weaker: K/R −0.19, ADR −19.6, Win rate −6 pp, ELO −64. Unchanged in recent months: Headshots at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.