w0ndi1

Japan
Streamer
239 matches tracked 76 matches in 30 days
ELO ▼ 172
1,182
30-day peak: 1,434
Rank EU
#1,033,267
Japan #25,399 in Japan

How does w0ndi1 play?

Rating 1.24 (from 105 matches) K/R 0.86 ADR 88.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More damage per round than the level 5 average.
Multi-killsClutcherDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 5

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 58%+7 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 35%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.01).

Headshot rate 46%+2 pp · Ø 44% better than 65%
AWP share of kills 10%−2 pp · Ø 12% better than 51%
K/D 1.21+0.20 · Ø 1.01 better than 99%
Pistol kills per match 2.8
Knife kills 9 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.9%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 98%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 99%
MVPs per match 2.6+0.3 · Ø 2.3 better than 94%
4Ks and aces 28x 4K, 5 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 29%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 38%
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +5.1, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −128

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
96 matches · 46% win rate
On Anubis −100 ELO
36 matches · 50% win rate
On Sundays −257 ELO, win rate 37%

w0ndi1 loses the most ELO on Mirage: −101 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Most kills in a match: 52 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 37%
0.85 better than 96%
87.2 better than 88%
1.21 better than 97%
55% of 116 duels better than 80%
42% of 38 situations better than 60%
Dust 248
44% better than 32%
0.86 better than 97%
91.6 better than 96%
1.26 better than 98%
62% of 106 duels better than 97%
34% of 29 situations better than 44%
Anubis36
50% right on the average
0.86 better than 98%
86.3 better than 88%
1.19 better than 97%
59% of 51 duels better than 94%
60% of 10 situations better than 92%
Nuke18
67% better than 86%
0.80 better than 82%
84.0 better than 76%
1.44-
50% of 14 duels right on the average
-
Ancient17
53% better than 59%
0.90 better than 99%
93.4 better than 97%
1.22-
48% of 25 duels better than 45%
0% of 10 situations better than 1%
Cache12
50% -
0.94 -
92.8 -
1.42-
43% of 7 duels -
33% of 6 situations -
Inferno8
25% -
0.79 -
81.8 -
1.10-
62% of 13 duels -
33% of 6 situations -
Overpass3
67% -
1.00 -
105.4 -
1.56-
25% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w0ndi1 plays

Across 239 matches w0ndi1 averages K/R 0.86 and ADR 88.5; the rating across the 105 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 99% of level 5 players. Averages 18.7 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 64 of 105 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 91 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: November 2026 at 1.28. w0ndi1 loses the most ELO on Mirage (−101 ELO, win rate 46%). Things go best in match 3 of the day (+191 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +191 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.1, Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −128. Last 30 days: 76 matches, win rate 43%, net ELO −195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.