vvershi

Poland
Streamer Player Viewer
391 matches tracked 30 matches in 30 days
ELO ▲ 28
2,665
30-day peak: 2,705
Rank EU
#32,094
Poland #1,679 in Poland

How does vvershi play?

Rating 1.25 (from 256 matches) K/R 0.86 ADR 90.7 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 256 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.4
Knife kills 1 in 391 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 46x 4K, 8 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +5.1, ELO +299
= Stayed the same
Win rate at 51%
▼ Got worse
Rating −0.07, Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.90 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
98 matches · 50% win rate
From match 5 of the day −105 ELO
44 matches · 43% win rate
On Saturdays −421 ELO, win rate 38%

vvershi loses the most ELO on Dust 2: −164 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 46 · Anubis
  3. Highest rating in a match: 2.30 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
54% better than 57%
0.90 better than 94%
95.2 better than 94%
1.29 better than 96%
61% of 514 duels better than 92%
41% of 51 situations better than 59%
Dust 298
50% better than 40%
0.85 better than 88%
89.5 better than 83%
1.26 better than 94%
58% of 365 duels better than 81%
49% of 37 situations better than 75%
Anubis59
49% better than 37%
0.81 better than 77%
84.4 better than 67%
1.16 better than 81%
56% of 201 duels better than 73%
36% of 22 situations better than 44%
Nuke28
61% better than 72%
0.87 better than 90%
88.1 better than 80%
1.34 better than 96%
57% of 102 duels better than 74%
33% of 12 situations better than 34%
Cache22
45% better than 19%
0.86 better than 86%
93.6 better than 89%
1.22 better than 88%
58% of 105 duels better than 76%
50% of 2 situations better than 77%
Ancient21
38% better than 9%
0.83 better than 82%
88.1 better than 77%
1.16 better than 81%
51% of 89 duels better than 47%
33% of 9 situations better than 37%
Overpass10
40% -
0.75 -
81.6 -
1.67-
50% of 2 duels -
100% of 1 situations -
Inferno8
25% -
0.86 -
88.0 -
1.14-
43% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vvershi plays

Across 391 matches vvershi averages K/R 0.86 and ADR 90.7; the rating across the 256 rated matches is 1.25. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 59% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 167 of 256 matches the rating was 1.10 or higher (65%), in 41 it was below 0.90. In 192 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: June 2026 at 1.41. vvershi loses the most ELO on Dust 2 (−164 ELO, win rate 50%). Things go best on Nuke (+181 ELO, win rate 61%). Match no. 4 of the day goes best: 57% win rate, +122 ELO. Improved over the last three months: K/R +0.06, ADR +5.1, ELO +299. Got weaker: Rating −0.07, Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 30 matches, win rate 47%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.