void_osgt
Name history of void_osgt
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Weapons and aim
Average0.92 kills per death. 0.07 below the level 6 average (0.99).
Impact
WeaknessAverages 1.9 round MVPs per match. 0.3 below the level 6 average (2.2).
Utility and deaths
Averagevoid_osgt dies in 71 of 100 rounds. 2 percentage points below the level 6 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
void_osgt loses the most ELO in match 1 of the day: −100 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How void_osgt plays
Most room to improve: Damage per round (ADR) at 72.8, better than only 14% of level 6 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. void_osgt loses the most ELO in match 1 of the day (−100 ELO, win rate 41%). Things go best from match 5 of the day (+213 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +213 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.