VoiceChief

Mayotte
Streamer

LIVE 1 watching now342 followers 5 streams in 30 days 19 avg. viewers

On FACEIT since 2019 345 matches tracked 144 matches in 30 days

How does VoiceChief play?

Rating 1.09 (from 295 matches) K/R 0.75 ADR 79.1 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 295 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.11+0.06 · Ø 1.05 better than 68%
Pistol kills per match 2.7
Knife kills 11 in 345 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 53%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 48x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +288
= Stayed the same
K/R at 0.74, ADR at 78.9
▼ Got worse
Rating −0.07, Headshots −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −318 ELO
59 matches · 39% win rate
On Ancient −78 ELO
70 matches · 44% win rate
Between 18:00 and 24:00 −72 ELO, win rate 46%
On Saturdays +12 ELO, win rate 39%

VoiceChief loses the most ELO in match 2 of the day: −318 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.18 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
52% better than 47%
0.74 better than 46%
77.0 better than 28%
1.12 better than 71%
57% of 395 duels better than 78%
47% of 75 situations better than 74%
Mirage75
48% better than 31%
0.73 better than 40%
77.8 better than 30%
1.05 right on the average
47% of 278 duels better than 23%
43% of 53 situations better than 65%
Ancient70
44% better than 20%
0.78 better than 63%
85.2 better than 65%
1.14 better than 78%
51% of 199 duels better than 44%
32% of 50 situations better than 35%
Anubis60
58% better than 67%
0.74 better than 45%
78.1 better than 32%
1.06 better than 53%
55% of 249 duels better than 66%
40% of 47 situations better than 55%
Nuke25
52% better than 41%
0.76 right on the average
77.7 better than 35%
1.06 better than 53%
48% of 87 duels better than 25%
31% of 16 situations better than 33%
Inferno9
56% -
0.77 -
81.1 -
1.28-
46% of 24 duels -
100% of 2 situations -
Cache4
50% -
0.61 -
78.0 -
0.88-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VoiceChief plays

Across 345 matches VoiceChief averages K/R 0.75 and ADR 79.1; the rating across the 295 rated matches is 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 39% headshots. The strongest map is Anubis with a 58% win rate in 60 matches. In 133 of 295 matches the rating was 1.10 or higher (45%), in 82 it was below 0.90. In 241 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. VoiceChief loses the most ELO in match 2 of the day (−318 ELO, win rate 39%). Things go best on Anubis (+247 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +222 ELO. Improved over the last three months: Win rate +4 pp, ELO +288. Got weaker: Rating −0.07, Headshots −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.9. Last 30 days: 144 matches, win rate 58%, net ELO +571.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.