vlshiray

Russia
Streamer Player

8 followers 1 stream in 30 days 217 avg. viewers last live on Nov 12, 2026

On FACEIT since 2021 310 matches tracked 65 matches in 30 days
ELO ▼ 170
2,802
30-day peak: 3,062
Rank EU ▼ 11,920 places
#19,612
Russia #5,633 in Russia
30 days · prev. #7,692 · best #6,935

How does vlshiray play?

Rating 1.02 (from 286 matches) K/R 0.72 ADR 79.9 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 286 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Zeus kills1 in 310 matches
Knife kills 5 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 35x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +10 pp, ELO +139
= Stayed the same
K/R at 0.71, ADR at 79.3
▼ Got worse
Rating −0.10

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −588 ELO
63 matches · 33% win rate
On Dust 2 −133 ELO
38 matches · 42% win rate
On Fridays −328 ELO, win rate 33%

vlshiray loses the most ELO on Ancient: −588 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
55% better than 57%
0.71 better than 29%
78.3 better than 32%
1.01 better than 35%
45% of 409 duels better than 13%
40% of 73 situations better than 55%
Ancient63
33% better than 3%
0.76 right on the average
86.0 better than 68%
1.08 better than 59%
50% of 199 duels better than 37%
37% of 43 situations better than 46%
Anubis60
57% better than 60%
0.72 better than 35%
80.4 better than 44%
1.04 better than 44%
46% of 168 duels better than 18%
33% of 27 situations better than 36%
Dust 238
42% better than 13%
0.64 better than 7%
74.0 better than 14%
0.89 better than 5%
40% of 129 duels better than 4%
56% of 16 situations better than 89%
Nuke22
45% better than 17%
0.75 better than 39%
81.9 better than 44%
1.01 better than 27%
50% of 72 duels better than 32%
22% of 9 situations better than 14%
Cache6
50% -
0.75 -
78.4 -
1.12-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vlshiray plays

Across 310 matches vlshiray averages K/R 0.72 and ADR 79.9; the rating across the 286 rated matches is 1.02. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 60 matches. In 111 of 286 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 212 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. vlshiray loses the most ELO on Ancient (−588 ELO, win rate 33%). Things go best on Mirage (+347 ELO, win rate 55%). Match no. 2 of the day goes best: 53% win rate, +194 ELO. Improved over the last three months: Headshots +7 pp, Win rate +10 pp, ELO +139. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.71, ADR at 79.3. Last 30 days: 65 matches, win rate 45%, net ELO −200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.