vlad_ded_

Ukraine
Player
325 matches tracked 117 matches in 30 days
ELO ▲ 122
1,470
30-day peak: 1,556
Rank EU
#683,067
Ukraine #29,969 in Ukraine

How does vlad_ded_ play?

Rating 0.99 (from 296 matches) K/R 0.74 ADR 81.7 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so right on the average (46%).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 1.8
Knife kills 2 in 325 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.0%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 66%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 52%
MVPs per match 2.3+0.1 · Ø 2.2 better than 63%
4Ks and aces 35x 4K, 7 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.26).

Utility hit rate 41%+5 pp · Ø 36% better than 83%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 95%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 82.1, Headshots at 45%, ELO at 1,470
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
51 matches · 43% win rate
On Nuke −105 ELO
29 matches · 34% win rate
On Thursdays −90 ELO, win rate 39%

vlad_ded_ loses the most ELO on Anubis: −135 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.42 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 52%
0.80 better than 81%
85.4 better than 77%
1.09 better than 76%
51% of 273 duels better than 56%
37% of 52 situations better than 48%
Dust 264
47% better than 39%
0.70 better than 38%
77.7 better than 37%
0.92 better than 19%
42% of 220 duels better than 11%
31% of 26 situations better than 32%
Ancient56
52% better than 58%
0.74 better than 60%
82.5 better than 67%
0.99 better than 48%
52% of 207 duels better than 63%
42% of 24 situations better than 61%
Anubis51
43% better than 23%
0.69 better than 33%
77.8 better than 41%
0.94 better than 31%
43% of 202 duels better than 16%
41% of 27 situations better than 60%
Nuke29
34% better than 5%
0.75 better than 53%
84.2 better than 65%
0.98 better than 35%
52% of 115 duels right on the average
50% of 14 situations better than 76%
Inferno24
38% better than 11%
0.74 better than 66%
86.1 better than 81%
1.02 better than 60%
50% of 72 duels right on the average
38% of 13 situations better than 57%
Cache7
43% -
0.64 -
66.0 -
0.86-
52% of 23 duels -
0% of 1 situations -
Vertigo6
83% -
0.77 -
84.7 -
1.00-
52% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vlad_ded_ plays

Across 325 matches vlad_ded_ averages K/R 0.74 and ADR 81.7; the rating across the 296 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 83% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 7 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 52% win rate in 56 matches. In 100 of 296 matches the rating was 1.10 or higher (34%), in 117 it was below 0.90. In 260 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: November 2026 at 1.10. vlad_ded_ loses the most ELO on Anubis (−135 ELO, win rate 43%). Things go best on Mirage (+243 ELO, win rate 51%). Match no. 3 of the day goes best: 53% win rate, +112 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 82.1, Headshots at 45%, ELO at 1,470. Last 30 days: 117 matches, win rate 47%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.