viv1stop

Barbados
Streamer

17,663 followers 23 streams in 30 days 289 avg. viewers last live on Nov 4, 2026

691 matches tracked 117 matches in 30 days
ELO ▲ 342
3,163
30-day peak: 3,251
Rank EU ▲ 3,637 places
#4,656
Barbados #1 in Barbados
30 days · prev. #8,293 · best #3,223

How does viv1stop play?

Rating 1.03 (from 609 matches) K/R 0.72 ADR 77.2 from 691 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 609 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (460 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Zeus kills1 in 691 matches
Knife kills 13 in 691 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 49%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 78x 4K, 11 aces in 460 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 25%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.8, Win rate +7 pp, ELO +386
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 691 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −526 ELO
142 matches · 44% win rate
On Anubis −233 ELO
117 matches · 47% win rate
Between 6:00 and 12:00 −30 ELO, win rate 45%
On Sundays −517 ELO, win rate 40%

viv1stop loses the most ELO in match 1 of the day: −526 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 500 · Dust 2
  3. Highest rating in a match: 2.39 · Anubis
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 691 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
52% better than 38%
0.72 better than 31%
76.0 better than 20%
1.01 better than 31%
52% of 758 duels better than 46%
46% of 93 situations better than 73%
Dust 2181
49% better than 28%
0.72 better than 33%
78.3 better than 31%
1.03 better than 36%
54% of 680 duels better than 58%
33% of 96 situations better than 34%
Anubis117
47% better than 23%
0.70 better than 25%
76.4 better than 22%
0.97 better than 20%
54% of 449 duels better than 59%
34% of 70 situations better than 41%
Ancient66
42% better than 12%
0.73 better than 35%
74.5 better than 13%
1.06 right on the average
55% of 227 duels better than 65%
37% of 43 situations better than 45%
Nuke50
56% better than 45%
0.74 better than 38%
78.6 better than 32%
1.06 better than 43%
53% of 192 duels right on the average
23% of 22 situations better than 16%
Inferno35
60% better than 46%
0.78 better than 47%
80.0 better than 26%
1.15 better than 53%
52% of 121 duels better than 27%
42% of 12 situations better than 55%
Cache30
50% better than 21%
0.77 better than 42%
81.4 better than 33%
1.09 better than 42%
53% of 133 duels better than 43%
28% of 25 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How viv1stop plays

Across 691 matches viv1stop averages K/R 0.72 and ADR 77.2; the rating across the 609 rated matches is 1.03. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 230 of 609 matches the rating was 1.10 or higher (38%), in 231 it was below 0.90. In 460 matches with detailed stats: 78 4Ks and 11 aces. Best month by rating: August 2026 at 1.07. viv1stop loses the most ELO in match 1 of the day (−526 ELO, win rate 44%). Things go best on Mirage (+282 ELO, win rate 52%). Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.8, Win rate +7 pp, ELO +386. Got weaker: Headshots −4 pp. Last 30 days: 117 matches, win rate 55%, net ELO +312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.