vitsoffc
How does vitsoffc play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 226 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (47%).
Clutch
Strength59% of 1v1s won and so well above the average (37%).
Weapons and aim
Average0.85 K/D and so slightly below the average (0.91).
Impact
StrengthExactly 2 kills in 17.6% of rounds and so well above the average (12.3%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.21).
Progress
One value per month, dashed line is the level 2 averageSep to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: September 2026 with 0.94. Last 3 months: 0.85 (at the start 0.63). Well above the average (0.67).
Rating, 1.00 is an average match
Best month: September 2026 with 1.35.
Damage per round (ADR)
Best month: September 2026 with 104.6. Last 3 months: 95.8 (at the start 71.4). Well above the average (75.6).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 45% (at the start 39%). Clearly above the average (40%).
Matches won (win rate)
Best month: September 2026 with 72%. Last 3 months: 56% (at the start 49%). Well above the average (49%).
Best month: January 2026 with 734. Last 3 months: 622 (at the start 620).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vitsoffc loses the most ELO in match 1 of the day: −230 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.52 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 32 · Mirage
- Recorded match no. 100 · Nuke
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How vitsoffc plays
Across 194 matches vitsoffc averages K/R 0.64 and ADR 73.2; the rating across the 34 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 2 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Mirage with a 60% win rate in 72 matches. In 17 of 34 matches the rating was 1.10 or higher (50%), in 13 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.35. vitsoffc loses the most ELO in match 1 of the day (−230 ELO, win rate 39%). Things go best on Mirage (+429 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, +354 ELO. Improved over the last three months: K/R +0.22, ADR +24.4, Headshots +6 pp, Win rate +7 pp. Unchanged in recent months: ELO at 622. Last 30 days: 1 matches, win rate 0%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.