vitaly_14

Russia
Streamer Player
203 matches tracked 88 matches in 30 days
ELO ▲ 114
1,790
30-day peak: 2,072
Rank EU
#376,426
Russia #106,477 in Russia

How does vitaly_14 play?

Rating 1.20 K/R 0.86 ADR 89.9 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 203 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsDamageHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.19+0.17 · Ø 1.02 better than 94%
Pistol kills per match 3.0
Knife kills 1 in 203 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 95%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 44x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%, Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.9, ELO −120

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: July 2026 with 0.97. Last 3 months: 0.83 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −298 ELO
51 matches · 39% win rate
In match 3 of the day −185 ELO
40 matches · 40% win rate
On Saturdays −124 ELO, win rate 38%

vitaly_14 loses the most ELO on Dust 2: −298 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.46 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 42 · Mirage
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 64%
0.87 better than 94%
91.2 better than 92%
1.22 better than 95%
53% of 286 duels better than 64%
30% of 46 situations better than 28%
Dust 251
39% better than 13%
0.87 better than 96%
91.1 better than 92%
1.21 better than 94%
54% of 210 duels better than 70%
43% of 23 situations better than 65%
Ancient32
53% better than 56%
0.82 better than 90%
86.3 better than 80%
1.13 better than 88%
50% of 105 duels better than 45%
33% of 15 situations better than 37%
Anubis32
50% better than 47%
0.87 better than 94%
89.4 better than 88%
1.23 better than 95%
56% of 139 duels better than 77%
71% of 14 situations better than 97%
Nuke11
36% -
0.84 -
86.3 -
1.16-
54% of 48 duels -
50% of 8 situations -
Inferno5
40% -
0.89 -
85.9 -
1.23-
63% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vitaly_14 plays

Across 203 matches vitaly_14 averages K/R 0.86, ADR 89.9 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 97% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 9 players. Averages 19.2 kills per match with 57% headshots. The strongest map is Mirage with a 54% win rate in 70 matches. In 125 of 203 matches the rating was 1.10 or higher (62%), in 46 it was below 0.90. In 153 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.35. vitaly_14 loses the most ELO on Dust 2 (−298 ELO, win rate 39%). Things go best on Anubis (+120 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, +101 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −7.9, ELO −120. Unchanged in recent months: Headshots at 58%, Win rate at 49%. Last 30 days: 88 matches, win rate 51%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.