Vince

United Kingdom
Streamer

43,852 followers 35 streams in 30 days 12 avg. viewers last live on Nov 12, 2026

FACEIT verified FACEIT verified 213 matches tracked 36 matches in 30 days
ELO ▲ 28
2,216
30-day peak: 2,306
Rank EU
#137,788
United Kingdom #2,541 in United Kingdom

How does Vince play?

Rating 1.01 (from 186 matches) K/R 0.72 ADR 82.6 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 186 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +188
= Stayed the same
ADR at 80.0, Win rate at 54%
▼ Got worse
K/R −0.04, Rating −0.08, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −75 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −108 ELO, win rate 40%

Vince loses the most ELO in match 4 of the day: −75 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 46 · Anubis
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
48% better than 42%
0.69 better than 26%
81.5 better than 52%
0.97 better than 29%
51% of 165 duels better than 46%
39% of 33 situations better than 55%
Ancient53
55% better than 62%
0.74 right on the average
86.5 better than 76%
1.06 better than 60%
57% of 143 duels better than 80%
48% of 23 situations better than 75%
Inferno46
63% better than 82%
0.71 better than 30%
82.0 better than 46%
1.03 better than 39%
55% of 139 duels better than 62%
26% of 27 situations better than 21%
Cache21
62% better than 75%
0.77 better than 59%
85.2 better than 65%
1.04 right on the average
65% of 55 duels better than 96%
22% of 9 situations better than 14%
Nuke15
20% better than 1%
0.67 better than 16%
75.1 better than 20%
0.88-
32% of 44 duels better than 1%
40% of 10 situations right on the average
Mirage10
40% -
0.67 -
74.4 -
0.97-
35% of 23 duels -
40% of 5 situations -
Overpass6
100% -
0.90 -
90.5 -
1.44-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vince plays

Across 213 matches Vince averages K/R 0.72 and ADR 82.6; the rating across the 186 rated matches is 1.01. Biggest strength: Utility damage per round at 9.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 46 matches. In 73 of 186 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 145 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. Vince loses the most ELO in match 4 of the day (−75 ELO, win rate 40%). Things go best on Inferno (+443 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +321 ELO. Improved over the last three months: ELO +188. Got weaker: K/R −0.04, Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 80.0, Win rate at 54%. Last 30 days: 36 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.