Vikkern

Pitcairn
Streamer
222 matches tracked 43 matches in 30 days

How does Vikkern play?

Rating 1.10 (from 65 matches) K/R 0.63 ADR 68.7 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.7 from the last 221

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 32%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 18x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.22, ADR +22.8, Headshots +2 pp, Win rate +7 pp, ELO +233
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.86. Last 3 months: 0.78 (at the start 0.56). Slightly above the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −83 ELO
23 matches · 43% win rate
On Mirage −77 ELO
59 matches · 56% win rate
Between 12:00 and 18:00 −224 ELO, win rate 32%
On Saturdays +86 ELO, win rate 40%

Vikkern loses the most ELO in match 4 of the day: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 64%
0.69 better than 22%
76.4 better than 25%
1.05 better than 53%
47% of 79 duels better than 25%
60% of 10 situations better than 95%
Ancient44
59% better than 67%
0.70 better than 24%
75.6 better than 17%
1.06-
53% of 32 duels better than 54%
40% of 5 situations better than 55%
Dust 229
41% better than 14%
0.74 better than 45%
81.7 better than 50%
1.21-
53% of 49 duels better than 58%
25% of 8 situations better than 16%
Inferno28
54% better than 43%
0.73 better than 33%
76.1 better than 15%
1.14-
59% of 17 duels better than 76%
0% of 3 situations better than 2%
Anubis26
50% better than 39%
0.67 better than 14%
73.6 better than 12%
0.99-
52% of 31 duels right on the average
0% of 1 situations better than 1%
Nuke15
67% better than 82%
0.72 better than 33%
80.6 better than 39%
1.08-
40% of 15 duels better than 3%
50% of 2 situations better than 76%
Cache8
63% -
0.85 -
88.2 -
1.29-
61% of 18 duels -
0% of 3 situations -
Overpass8
50% -
0.85 -
92.4 -
-
-
-
Train3
67% -
0.68 -
70.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Vikkern plays

Across 222 matches Vikkern averages K/R 0.63 and ADR 68.7; the rating across the 65 rated matches is 1.10. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 68.7, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 33 of 65 matches the rating was 1.10 or higher (51%), in 20 it was below 0.90. In 65 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. Vikkern loses the most ELO in match 4 of the day (−83 ELO, win rate 43%). Things go best on Inferno (+209 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, +76 ELO. Improved over the last three months: K/R +0.22, ADR +22.8, Headshots +2 pp, Win rate +7 pp, ELO +233. Last 30 days: 43 matches, win rate 56%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.