Vikehing

Denmark
Player
148 matches tracked 16 matches in 30 days
ELO ▼ 54
1,326
30-day peak: 1,426
Rank EU
#816,000
Denmark #14,687 in Denmark

How does Vikehing play?

Rating 0.80 (from 99 matches) K/R 0.60 ADR 69.4 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 13%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 43%−2 pp · Ø 45% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.80−0.19 · Ø 0.99 better than 2%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.8%).

2K rounds 11.3%−1.7 pp · Ø 13.0% better than 14%
3K rounds 2.1%−1.7 pp · Ø 3.8% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 6x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 91%
Utility damage per round 8.0+3.9 · Ø 4.1 better than 98%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 63%
Deaths per round 75%+2 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp, Win rate +3 pp
= Stayed the same
Rating at 0.77, ADR at 66.1, ELO at 1,326
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: August 2026 with 0.65. Last 3 months: 0.56 (at the start 0.60). Well below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −337 ELO
46 matches · 35% win rate
On Ancient −199 ELO
44 matches · 48% win rate
On Inferno −75 ELO
35 matches · 43% win rate

Vikehing loses the most ELO in match 1 of the day: −337 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.72 · Mirage
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
48% better than 46%
0.61 better than 8%
67.7 better than 5%
0.79 better than 2%
44% of 129 duels better than 22%
33% of 9 situations better than 39%
Inferno35
43% better than 19%
0.63 better than 20%
74.7 better than 36%
0.88 better than 19%
49% of 100 duels right on the average
13% of 15 situations better than 5%
Nuke31
55% better than 56%
0.60 better than 8%
69.4 better than 13%
0.81 better than 6%
55% of 83 duels better than 70%
38% of 13 situations right on the average
Cache21
52% -
0.54 -
62.4 -
0.73-
35% of 54 duels -
40% of 10 situations -
Anubis8
13% -
0.60 -
73.5 -
0.70-
43% of 30 duels -
0% of 1 situations -
Mirage8
38% -
0.60 -
70.4 -
0.84-
56% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vikehing plays

Across 148 matches Vikehing averages K/R 0.60 and ADR 69.4; the rating across the 99 rated matches is 0.80. Biggest strength: Utility damage per round at 8.0, better than 98% of level 6 players. Most room to improve: Rating at 0.80, better than only 1% of level 6 players. Averages 13.4 kills per match with 43% headshots. The strongest map is Nuke with a 55% win rate in 31 matches. In 16 of 99 matches the rating was 1.10 or higher (16%), in 69 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.89. Vikehing loses the most ELO in match 1 of the day (−337 ELO, win rate 35%). Things go best on Nuke (+100 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +66 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.77, ADR at 66.1, ELO at 1,326. Last 30 days: 16 matches, win rate 38%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.