vief4ever

Czech Republic
Player
111 matches tracked 111 matches in 30 days
ELO ▲ 190
2,109
30-day peak: 2,289
Rank EU
#183,465
Czech Republic #1,520 in Czech Republic

How does vief4ever play?

Rating 1.05 K/R 0.75 ADR 80.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.5 from the last 109

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vief4ever is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.75
OctNov

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −115 ELO
20 matches · 45% win rate
From match 5 of the day −42 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 −135 ELO, win rate 42%
On Tuesdays −68 ELO, win rate 43%

vief4ever loses the most ELO in match 1 of the day: −115 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 1.88 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% right on the average
0.69 better than 27%
76.1 better than 27%
0.98 better than 34%
46% of 128 duels better than 21%
29% of 17 situations better than 24%
Ancient20
55% better than 61%
0.76 better than 60%
80.5 better than 45%
1.09 better than 72%
44% of 79 duels better than 12%
39% of 18 situations better than 54%
Dust 218
78% better than 99%
0.84 better than 88%
86.2 better than 76%
1.19 better than 89%
60% of 82 duels better than 90%
60% of 15 situations better than 93%
Anubis16
44% better than 25%
0.71 better than 35%
78.7 better than 38%
0.95 better than 23%
40% of 63 duels better than 5%
44% of 9 situations better than 69%
Inferno10
40% -
0.78 -
82.2 -
1.06-
54% of 35 duels -
0% of 2 situations -
Cache8
63% -
0.77 -
85.3 -
1.03-
48% of 44 duels -
17% of 6 situations -
Nuke8
63% -
0.78 -
85.9 -
1.08-
57% of 30 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vief4ever plays

Across 111 matches vief4ever averages K/R 0.75, ADR 80.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 78% win rate in 18 matches. In 44 of 109 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 111 matches with detailed stats: 12 4Ks and 1 ace. vief4ever loses the most ELO in match 1 of the day (−115 ELO, win rate 45%). Things go best on Mirage (+3 ELO, win rate 52%). Last 30 days: 111 matches, win rate 56%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.