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Vicht_Juggler

Germany
Moderator Streamer
186 matches tracked 35 matches in 30 days
ELO ▲ 24
1,211
30-day peak: 1,242
Rank EU
#1,014,440
Germany #27,142 in Germany

How does Vicht_Juggler play?

Rating 0.84 K/R 0.61 ADR 70.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 43%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.96).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.81−0.15 · Ø 0.96 better than 3%
Pistol kills per match 1.8 from the last 176
Knife kills 7 in 176 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (12.8%).

2K rounds 9.9%−2.9 pp · Ø 12.8% better than 2%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 12%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 16x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 93%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 57%
Deaths per round 75%+2 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, ELO +316, First kills +4 pp
= Stayed the same
K/R at 0.62, Rating at 0.85, ADR at 71.2, Win rate at 52%
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: September 2026 with 0.64. Last 3 months: 0.62 (at the start 0.59). Clearly below the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −13 ELO
41 matches · 51% win rate
In match 2 of the day −3 ELO
39 matches · 44% win rate
Between 0:00 and 6:00 −148 ELO, win rate 46%
On Saturdays −73 ELO, win rate 45%

Vicht_Juggler loses the most ELO on Anubis: −13 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
51% right on the average
0.61 better than 8%
68.5 better than 6%
0.82 better than 5%
40% of 201 duels better than 8%
20% of 15 situations better than 12%
Ancient37
51% better than 55%
0.60 better than 5%
68.6 better than 7%
0.79 better than 3%
39% of 197 duels better than 7%
38% of 16 situations right on the average
Inferno36
53% right on the average
0.63 better than 17%
72.5 better than 24%
0.89 better than 18%
41% of 184 duels better than 12%
33% of 21 situations better than 43%
Mirage26
54% better than 67%
0.65 better than 17%
76.1 better than 34%
0.90 better than 17%
49% of 102 duels better than 46%
55% of 22 situations better than 89%
Dust 216
69% better than 97%
0.60 better than 6%
70.5 better than 12%
0.82 better than 5%
44% of 75 duels better than 19%
50% of 6 situations better than 83%
Cache15
47% -
0.62 -
64.0 -
0.88-
41% of 82 duels -
50% of 12 situations -
Nuke5
60% -
0.58 -
78.0 -
0.69-
43% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vicht_Juggler plays

Across 186 matches Vicht_Juggler averages K/R 0.61, ADR 70.1 and a rating of 0.84. Biggest strength: Utility damage per round at 6.6, better than 93% of level 6 players. Most room to improve: Rating at 0.84, better than only 3% of level 6 players. Averages 13.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 33 of 176 matches the rating was 1.10 or higher (19%), in 114 it was below 0.90. In 186 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 0.89. Vicht_Juggler loses the most ELO on Anubis (−13 ELO, win rate 51%). Things go best on Ancient (+144 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp, ELO +316, First kills +4 pp. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.85, ADR at 71.2, Win rate at 52%. Last 30 days: 35 matches, win rate 49%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.