vibebender

Canada
Streamer Player Viewer
297 matches tracked 239 matches in 30 days
ELO ▲ 55
760
30-day peak: 937
Rank NA
#69,808
Canada #9,070 in Canada

How does vibebender play?

Rating 0.87 K/R 0.66 ADR 77.3 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 642 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 63%
Opening duels won 44%−4 pp · Ø 48% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 52%
Clutch 1v2 won 18%−1 pp · Ø 19% better than 34%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so slightly below the average (0.93).

Headshot rate 40%−1 pp · Ø 41% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 23%
K/D 0.84−0.09 · Ø 0.93 better than 24%
Pistol kills per match 2.0
Zeus kills1 in 297 matches
Knife kills 2 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.6%).

2K rounds 12.2%−0.3 pp · Ø 12.5% better than 52%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 30%
MVPs per match 1.9−0.1 · Ø 2.0 better than 45%
4Ks and aces 30x 4K, 7 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 27%−6 pp · Ø 33% better than 16%
Utility damage per round 3.60.0 · Ø 3.6 right on the average
Enemies flashed per round 0.27+0.05 · Ø 0.22 better than 62%
Deaths per round 78%+4 pp · Ø 74% better than 12%

Progress

One value per month, dashed line is the level 3 average
Whether vibebender is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 297 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: November 2026 with 0.73.

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −156 ELO
27 matches · 37% win rate
On Dust 2 −115 ELO
70 matches · 47% win rate
On Fridays −154 ELO, win rate 40%

vibebender loses the most ELO on Nuke: −156 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 53%
0.64 better than 33%
75.6 better than 52%
0.84 better than 18%
41% of 431 duels better than 16%
33% of 40 situations better than 43%
Dust 270
47% better than 44%
0.63 better than 24%
74.8 better than 45%
0.85 better than 20%
45% of 305 duels better than 35%
25% of 32 situations better than 21%
Anubis32
63% better than 88%
0.72 better than 71%
83.6 better than 85%
0.98 better than 66%
48% of 148 duels right on the average
53% of 17 situations better than 87%
Inferno30
50% right on the average
0.69 better than 61%
76.9 better than 60%
0.93 right on the average
47% of 145 duels better than 43%
41% of 22 situations better than 64%
Nuke27
37% better than 10%
0.65 better than 29%
73.9 better than 36%
0.85 better than 19%
38% of 115 duels better than 9%
33% of 18 situations better than 37%
Cache26
62% -
0.69 -
83.4 -
0.90-
49% of 160 duels -
70% of 10 situations -
Ancient25
44% better than 31%
0.65 better than 38%
81.2 better than 77%
0.86 better than 29%
43% of 124 duels better than 28%
31% of 13 situations better than 31%
Vertigo3
33% -
0.62 -
71.2 -
0.77-
36% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vibebender plays

Across 297 matches vibebender averages K/R 0.66, ADR 77.3 and a rating of 0.87. Most room to improve: Deaths per round at 78%, better than only 12% of level 3 players. Averages 14.1 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 71 of 297 matches the rating was 1.10 or higher (24%), in 164 it was below 0.90. In 297 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: November 2026 at 0.97. vibebender loses the most ELO on Nuke (−156 ELO, win rate 37%). Things go best on Anubis (+252 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +196 ELO. Last 30 days: 239 matches, win rate 49%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.