veygo

USA
Streamer

713 followers 8 streams in 30 days 3 avg. viewers last live on Nov 4, 2026

387 matches tracked 57 matches in 30 days
ELO ▲ 120
2,154
30-day peak: 2,219
Rank NA ▲ 1,457 places
#5,153
USA #4,017 in USA
30 days · prev. #6,610 · best #4,432

How does veygo play?

Rating 1.00 (from 287 matches) K/R 0.70 ADR 76.4 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 287 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.6
Knife kills 3 in 387 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 37x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 56%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +5.6, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −152

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −334 ELO
93 matches · 42% win rate
On Mirage −209 ELO
123 matches · 48% win rate
On Wednesdays −213 ELO, win rate 41%

veygo loses the most ELO in match 2 of the day: −334 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Cache
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
48% better than 38%
0.70 better than 31%
75.2 better than 23%
0.99 better than 36%
47% of 365 duels better than 26%
38% of 73 situations right on the average
Dust 291
46% better than 28%
0.65 better than 11%
73.0 better than 12%
0.93 better than 17%
45% of 198 duels better than 19%
37% of 43 situations better than 46%
Ancient58
59% better than 75%
0.74 right on the average
82.5 better than 55%
1.08 better than 67%
51% of 138 duels better than 45%
49% of 37 situations better than 76%
Inferno40
33% better than 7%
0.75 right on the average
83.5 better than 53%
1.06 right on the average
49% of 112 duels better than 29%
42% of 12 situations better than 56%
Anubis32
44% better than 26%
0.73 better than 44%
76.2 better than 25%
1.05 better than 55%
49% of 83 duels better than 33%
38% of 34 situations right on the average
Nuke24
54% better than 51%
0.65 better than 11%
72.9 better than 11%
0.87 better than 7%
46% of 65 duels better than 19%
25% of 8 situations better than 15%
Cache12
58% -
0.66 -
72.6 -
1.00-
42% of 45 duels -
33% of 3 situations -
Overpass7
57% -
0.68 -
72.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How veygo plays

Across 387 matches veygo averages K/R 0.70 and ADR 76.4; the rating across the 287 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 58 matches. In 101 of 287 matches the rating was 1.10 or higher (35%), in 121 it was below 0.90. In 194 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. veygo loses the most ELO in match 2 of the day (−334 ELO, win rate 42%). Things go best on Ancient (+184 ELO, win rate 59%). Match no. 3 of the day goes best: 57% win rate, +112 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +5.6, Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −152. Last 30 days: 57 matches, win rate 46%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.