Vexpan

Russia
Streamer

1,009 followers 7 streams in 30 days 5 avg. viewers last live on Oct 9, 2026

207 matches tracked 83 matches in 30 days
ELO ▼ 163
2,106
30-day peak: 2,348
Rank EU
#183,312
Russia #50,788 in Russia

How does Vexpan play?

Rating 1.10 K/R 0.77 ADR 82.4 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 207 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 89%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.5
Knife kills 1 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 47x 4K, 6 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +7.7, Win rate +13 pp, ELO +215, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp, Clutch 1v1 −6 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
94 matches · 47% win rate
In match 3 of the day −145 ELO
37 matches · 32% win rate
On Sundays −158 ELO, win rate 38%

Vexpan loses the most ELO on Mirage: −182 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 31 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
47% better than 35%
0.75 better than 57%
80.7 better than 51%
1.09 better than 72%
55% of 325 duels better than 73%
41% of 75 situations better than 62%
Dust 260
55% better than 64%
0.80 better than 78%
84.6 better than 70%
1.13 better than 80%
54% of 214 duels better than 66%
51% of 39 situations better than 85%
Anubis23
57% better than 66%
0.79 better than 76%
85.5 better than 75%
1.13 better than 80%
61% of 54 duels better than 93%
38% of 13 situations right on the average
Ancient17
35% better than 7%
0.76 better than 60%
84.5 better than 66%
1.05 better than 59%
51% of 55 duels better than 47%
56% of 9 situations better than 87%
Nuke6
83% -
0.65 -
74.2 -
0.96-
43% of 21 duels -
0% of 1 situations -
Inferno5
20% -
0.79 -
86.7 -
1.13-
47% of 17 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vexpan plays

Across 207 matches Vexpan averages K/R 0.77, ADR 82.4 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 92 of 207 matches the rating was 1.10 or higher (44%), in 66 it was below 0.90. In 207 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. Vexpan loses the most ELO on Mirage (−182 ELO, win rate 47%). Things go best on Dust 2 (+192 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +123 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +7.7, Win rate +13 pp, ELO +215, First kills +1 pp. Got weaker: Headshots −10 pp, Clutch 1v1 −6 pp. Last 30 days: 83 matches, win rate 46%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.