vetzzje

KR
Moderator
106 matches tracked 12 matches in 30 days

How does vetzzje play?

Rating 0.91 K/R 0.65 ADR 73.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 8% normal 0.90 to 1.09 13% weak 0.75 to 0.89 24% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.91−0.11 · Ø 1.02 better than 10%
Pistol kills per match 2.8
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.4%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 1%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 14%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 4x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 72.7
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −16 pp, ELO −251

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.63 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −156 ELO
41 matches · 46% win rate
In match 2 of the day −28 ELO
25 matches · 40% win rate

vetzzje loses the most ELO on Mirage: −156 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 26 · Ancient
  3. Highest rating in a match: 1.97 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 27%
0.65 better than 12%
74.7 better than 20%
0.92 better than 14%
45% of 149 duels better than 19%
21% of 24 situations better than 10%
Dust 219
32% better than 4%
0.65 better than 11%
73.1 better than 13%
0.86 better than 4%
37% of 63 duels better than 2%
46% of 13 situations better than 72%
Ancient16
50% better than 45%
0.63 better than 6%
71.3 better than 7%
0.90 better than 9%
55% of 53 duels better than 66%
40% of 5 situations better than 57%
Anubis16
69% better than 93%
0.66 better than 13%
74.7 better than 17%
0.91 better than 11%
41% of 56 duels better than 8%
36% of 11 situations better than 43%
Cache6
50% -
0.73 -
72.9 -
1.10-
57% of 23 duels -
33% of 3 situations -
Inferno5
40% -
0.56 -
70.5 -
0.74-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vetzzje plays

Across 106 matches vetzzje averages K/R 0.65, ADR 73.5 and a rating of 0.91. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 13.7 kills per match with 48% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 27 of 106 matches the rating was 1.10 or higher (25%), in 65 it was below 0.90. In 66 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. vetzzje loses the most ELO on Mirage (−156 ELO, win rate 46%). Things go best in match 1 of the day (−33 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −33 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.06, Win rate −16 pp, ELO −251. Unchanged in recent months: ADR at 72.7. Last 30 days: 12 matches, win rate 33%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.