veriumcs

Germany
Streamer

LIVE 1 watching now53,999 followers 5 streams in 30 days 87 avg. viewers

128 matches tracked
ELO ▲ 40
1,811
30-day peak: 1,811
Rank EU
#343,945
Germany #9,607 in Germany

How does veriumcs play?

Rating 1.19 (from 104 matches) K/R 0.83 ADR 90.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 104 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

51% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 51%+30 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (0.98).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.15+0.17 · Ø 0.98 better than 90%
Pistol kills per match 3.9
Knife kills 10 in 128 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 15.0%+2.1 pp · Ø 12.9% better than 88%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 16x 4K, 5 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

3.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +498
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −10.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.91). Well above the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +137 ELO, win rate 50%
On Fridays −35 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 40 · Anubis
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
63% better than 86%
0.84 better than 92%
90.8 better than 92%
1.23 better than 96%
61% of 152 duels better than 93%
25% of 8 situations better than 17%
Mirage27
52% better than 54%
0.81 better than 83%
89.8 better than 90%
1.14 better than 86%
50% of 135 duels right on the average
33% of 12 situations better than 38%
Anubis21
57% better than 68%
0.83 better than 87%
89.5 better than 88%
1.17 better than 89%
50% of 107 duels better than 44%
25% of 12 situations better than 19%
Ancient18
56% better than 67%
0.77 better than 68%
81.7 better than 55%
1.07-
53% of 55 duels better than 61%
56% of 9 situations better than 87%
Nuke12
67% -
0.88 -
89.9 -
1.29-
62% of 37 duels -
56% of 9 situations -
Inferno11
55% -
0.86 -
96.2 -
1.20-
55% of 31 duels -
67% of 3 situations -
Cache8
50% -
0.98 -
105.6 -
1.32-
57% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veriumcs plays

Across 128 matches veriumcs averages K/R 0.83 and ADR 90.0; the rating across the 104 rated matches is 1.19. Biggest strength: 3K rounds at 6.5%, better than 99% of level 9 players. Averages 18.0 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 60 of 104 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: July 2026 at 1.24. Things go best in match 2 of the day (+221 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +221 ELO. Improved over the last three months: Win rate +8 pp, ELO +498. Got weaker: K/R −0.07, Rating −0.06, ADR −10.6. Unchanged in recent months: Headshots at 53%. Last 30 days: 3 matches, win rate 100%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.