vego1221

Finland
Streamer
On FACEIT since 2020 202 matches tracked 23 matches in 30 days

How does vego1221 play?

Rating 1.17 K/R 0.83 ADR 87.6 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 202 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 2.8
Knife kills 1 in 202 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 34x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 88.5, ELO at 2,676
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −37 ELO
27 matches · 52% win rate
On Ancient −13 ELO
39 matches · 54% win rate
On Saturdays −110 ELO, win rate 46%

vego1221 loses the most ELO on Cache: −37 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke57
54% better than 42%
0.88 better than 92%
91.0 better than 86%
1.25 better than 93%
60% of 227 duels better than 82%
44% of 34 situations better than 62%
Mirage44
61% better than 82%
0.85 better than 86%
91.1 better than 87%
1.19 better than 86%
62% of 174 duels better than 94%
31% of 29 situations better than 28%
Ancient39
54% better than 55%
0.75 right on the average
81.9 better than 48%
1.07 better than 58%
55% of 154 duels better than 67%
43% of 23 situations better than 62%
Cache27
52% better than 40%
0.90 better than 96%
94.8 better than 94%
1.25 better than 94%
59% of 134 duels better than 86%
45% of 11 situations better than 66%
Dust 211
55% -
0.86 -
82.8 -
1.23-
51% of 41 duels -
22% of 9 situations -
Inferno10
40% -
0.71 -
75.7 -
0.99-
39% of 49 duels -
75% of 4 situations -
Anubis6
17% -
0.72 -
72.8 -
0.94-
29% of 17 duels -
20% of 5 situations -
Vertigo6
50% -
0.68 -
79.0 -
0.96-
60% of 30 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vego1221 plays

Across 202 matches vego1221 averages K/R 0.83, ADR 87.6 and a rating of 1.17. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 44 matches. In 109 of 202 matches the rating was 1.10 or higher (54%), in 45 it was below 0.90. In 156 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. vego1221 loses the most ELO on Cache (−37 ELO, win rate 52%). Things go best on Nuke (+260 ELO, win rate 54%). Match no. 3 of the day goes best: 60% win rate, +14 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 88.5, ELO at 2,676. Last 30 days: 23 matches, win rate 35%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.