Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

vattthegod

Mexico
Player
262 matches tracked 61 matches in 30 days

How does vattthegod play?

Rating 1.12 (from 232 matches) K/R 0.79 ADR 83.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 232 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.15+0.11 · Ø 1.04 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 62%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 43x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +458
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 82.1, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −150 ELO
48 matches · 44% win rate
On Inferno −30 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 −165 ELO, win rate 41%
On Wednesdays −119 ELO, win rate 42%

vattthegod loses the most ELO on Nuke: −150 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.64 · Mirage
  4. Most kills in a match: 37 · Mirage
  5. Reached level 10 · Nuke

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
54% better than 59%
0.84 better than 86%
85.6 better than 72%
1.21 better than 91%
67% of 340 duels better than 99%
49% of 85 situations better than 79%
Dust 281
53% better than 55%
0.80 better than 77%
86.4 better than 77%
1.14 better than 80%
58% of 392 duels better than 83%
36% of 55 situations better than 45%
Nuke48
44% better than 14%
0.70 better than 30%
75.8 better than 27%
0.97 better than 28%
52% of 246 duels better than 46%
29% of 31 situations better than 21%
Inferno23
48% better than 28%
0.70 better than 23%
79.5 better than 33%
0.97 better than 18%
52% of 93 duels better than 41%
42% of 12 situations better than 57%
Cache4
50% -
0.67 -
73.3 -
0.99-
67% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vattthegod plays

Across 262 matches vattthegod averages K/R 0.79 and ADR 83.3; the rating across the 232 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 37% headshots. The strongest map is Mirage with a 54% win rate in 105 matches. In 119 of 232 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 182 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. vattthegod loses the most ELO on Nuke (−150 ELO, win rate 44%). Things go best on Mirage (+180 ELO, win rate 54%). Improved over the last three months: ELO +458. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 82.1, Win rate at 51%. Last 30 days: 61 matches, win rate 51%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.