Vari_le_gris

Switzerland
Streamer Player
141 matches tracked 19 matches in 30 days
ELO ▼ 86
1,708
30-day peak: 1,847
Rank EU
#414,217
Switzerland #2,817 in Switzerland

How does Vari_le_gris play?

Rating 1.08 (from 74 matches) K/R 0.86 ADR 87.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 1.27+0.25 · Ø 1.02 better than 98%
Pistol kills per match 2.7
Knife kills 1 in 141 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 86%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 60%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 13x 4K, 5 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 73%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +249
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.19, ADR −18.1

Aug to Sep 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 1.00. Last 3 months: 0.74 (at the start 0.93). Just above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +35 ELO
34 matches · 47% win rate

Vari_le_gris loses the most ELO in match 2 of the day: +35 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 15 wins in a row · Anubis
  4. Most kills in a match: 52 · Overpass

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
61% better than 84%
0.79 better than 79%
82.1 better than 61%
0.96 better than 31%
46% of 70 duels better than 25%
31% of 16 situations better than 30%
Nuke20
55% better than 49%
0.95 better than 98%
93.5 better than 93%
1.09-
54% of 26 duels better than 64%
80% of 5 situations better than 99%
Mirage19
68% better than 95%
0.81 better than 86%
81.7 better than 64%
1.05-
57% of 47 duels better than 85%
50% of 6 situations better than 82%
Ancient18
44% better than 26%
0.84 better than 91%
91.5 better than 92%
1.17-
68% of 28 duels better than 99%
43% of 7 situations better than 67%
Anubis12
75% -
0.92 -
87.3 -
1.28-
50% of 28 duels -
83% of 6 situations -
Inferno12
67% -
0.74 -
76.1 -
0.92-
55% of 22 duels -
67% of 3 situations -
Cache10
60% -
0.83 -
85.1 -
1.23-
58% of 43 duels -
38% of 13 situations -
Overpass9
67% -
1.07 -
108.3 -
-
-
-
Train5
60% -
0.91 -
93.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Vari_le_gris plays

Across 141 matches Vari_le_gris averages K/R 0.86 and ADR 87.3; the rating across the 74 rated matches is 1.08. Biggest strength: K/D at 1.27, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 18.9 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 34 of 74 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 74 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. Vari_le_gris loses the most ELO in match 2 of the day (+35 ELO, win rate 47%). Things go best in match 1 of the day (+154 ELO, win rate 66%). Match no. 3 of the day goes best: 70% win rate, +72 ELO. Improved over the last three months: Win rate +4 pp, ELO +249. Got weaker: K/R −0.19, ADR −18.1. Unchanged in recent months: Headshots at 51%. Last 30 days: 19 matches, win rate 42%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.